Search found 253 matches

by keller
Wed Oct 15, 2014 7:10 am
Forum: Gameplay
Topic: Colonization ships behaviour
Replies: 15
Views: 15005

Re: Colonization ships behaviour

I like the idea that a colonizer automatically goes to a shipyard, but what if you have none like at the start of the game?
What will the colonizer's default behavior be then?
by keller
Thu Oct 09, 2014 7:28 pm
Forum: Support
Topic: [1.0.1.108]Cosmetic "clean pollution" bug
Replies: 11
Views: 9190

Re: [1.0.1.108]Cosmetic "clean pollution" bug

Thanks Zaimat for working hard on the game and listening to those that play it.
by keller
Tue Oct 07, 2014 8:52 pm
Forum: Support
Topic: [1.0.1.108]Cosmetic "clean pollution" bug
Replies: 11
Views: 9190

Re: [1.0.1.108]Cosmetic "clean pollution" bug

Of a truth, the clean option should be removed on planets where there is no pollution present.
I always manually set mine to maintain after one is cleaned but this could be improved to where it is done automatically for everyone.
by keller
Tue Oct 07, 2014 12:03 am
Forum: Support
Topic: AI doesn't use terraformation
Replies: 2
Views: 4247

Re: AI doesn't use terraformation

AI has to get the technology just like everyone else. In games I have played they do use it when they get the tech.
by keller
Mon Oct 06, 2014 11:57 pm
Forum: Support
Topic: AI colonizes planet I started colonizing first.
Replies: 3
Views: 4540

Re: AI colonizes planet I started colonizing first.

I think during the primary stages of colonization (when it is still an outpost) that in cases where more than one race colonizes it that it goes to which ever race puts the most colonists on the planet.
by keller
Mon Oct 06, 2014 11:52 pm
Forum: Support
Topic: [1.0.1.108]Cosmetic "clean pollution" bug
Replies: 11
Views: 9190

Re: [1.0.1.108]Cosmetic "clean pollution" bug

The clean option allows you to clean toxic planets. Once cleaned, they can be terraformed.
by keller
Fri Oct 03, 2014 9:00 pm
Forum: Gameplay
Topic: Full expansionism is too Overpowered
Replies: 12
Views: 12415

Re: Full expansionism is too Overpowered

Ok , will this be in the next update?
by keller
Sat Sep 27, 2014 8:47 am
Forum: Gameplay
Topic: Full expansionism is too Overpowered
Replies: 12
Views: 12415

Re: Full expansionism is too Overpowered

Can you post specific instructions on this Zaimat? I have a hunch on how to do this but wanted to make sure I was correct.
by keller
Fri Sep 26, 2014 10:56 am
Forum: Main
Topic: Weapon arcs
Replies: 4
Views: 8178

Re: Weapon arcs

though weapon choices and variety seems fairly limited from what I've seen so far.
Once you go up on tech levels a bit you will have some more weapons. Also, capturing enemy ships and doing digs can help you get more technologies (including weapons)
by keller
Fri Sep 26, 2014 7:02 am
Forum: Gameplay
Topic: Full expansionism is too Overpowered
Replies: 12
Views: 12415

Re: Full expansionism is too Overpowered

PD: Is there any way to play as Kor'thaz, Har'kan and Varaian?
This is suppose to be made available in a future update if I am not mistaken, but there may be a way to possibly do it with the current version. I will send you the details in a pm.
by keller
Thu Sep 25, 2014 5:35 pm
Forum: Gameplay
Topic: Full expansionism is too Overpowered
Replies: 12
Views: 12415

Re: Full expansionism is too Overpowered

Its quite possible you may have given yourself too much power.
Have you tried playing as the Tantik ?
by keller
Thu Sep 25, 2014 5:10 pm
Forum: Support
Topic: [1.0.1.108]Wrong numbers for Stargate
Replies: 10
Views: 10091

Re: [1.0.1.108]Wrong numbers for Stargate

Ah yes, I see it clearly now.
by keller
Mon Sep 22, 2014 10:17 pm
Forum: Gameplay
Topic: Full expansionism is too Overpowered
Replies: 12
Views: 12415

Re: Full expansionism is too Overpowered

Did you customize the races or game in any way ? If the game is too easy you can customize the races a little. It is also possible that the very hard difficulty was broken when difficulties were changed a few versions ago. If this is the case, then 1 difficulty less should give you a better challeng...
by keller
Mon Sep 22, 2014 10:02 pm
Forum: Support
Topic: [1.0.1.108]Wrong numbers for Stargate
Replies: 10
Views: 10091

Re: [1.0.1.108]Wrong numbers for Stargate

Ah I got it. So then building time of stargates are not correctly halved if they were already building when you complete a shipyard.
I have never actually noticed this because I always build a shipyard before I started a stargate but it does sound like a minor bug.
by keller
Mon Sep 22, 2014 12:20 pm
Forum: Gameplay
Topic: Full expansionism is too Overpowered
Replies: 12
Views: 12415

Re: Full expansionism is too Overpowered

classic or normal mode?
by keller
Mon Sep 22, 2014 12:17 pm
Forum: Support
Topic: [1.0.1.108]Wrong numbers for Stargate
Replies: 10
Views: 10091

Re: [1.0.1.108]Wrong numbers for Stargate

So then are you saying it is a 1 turn bug ?
by keller
Sun Sep 14, 2014 11:16 pm
Forum: Support
Topic: [1.0.1.108]Slight bug in the fleet list
Replies: 2
Views: 4168

Re: [1.0.1.108]Slight bug in the fleet list

I believe this is by design :?: :?:
by keller
Wed Sep 10, 2014 9:54 am
Forum: Suggestions
Topic: Can I have more strict war calculations, please?
Replies: 3
Views: 4520

Re: Can I have more strict war calculations, please?

lol well, the most important thing is to have fun of course ;)
by keller
Wed Sep 10, 2014 12:41 am
Forum: Suggestions
Topic: Can I have more strict war calculations, please?
Replies: 3
Views: 4520

Re: Can I have more strict war calculations, please?

enemies simply doesn't want to surrender!
Warrior races will pretty much fight to the death.

If you need a greater challenge try playing in classic mode on normal difficulty with no race modifications (default).
by keller
Wed Sep 10, 2014 12:33 am
Forum: Gameplay
Topic: Why are tactic maps anisotropic?
Replies: 6
Views: 7290

Re: Why are tactic maps anisotropic?

I think what Zaimat is trying to convey is that it is shaped more like a football field (rectangle) than a square.