I like the idea that a colonizer automatically goes to a shipyard, but what if you have none like at the start of the game?
What will the colonizer's default behavior be then?
Search found 253 matches
- Wed Oct 15, 2014 7:10 am
- Forum: Gameplay
- Topic: Colonization ships behaviour
- Replies: 15
- Views: 15005
- Thu Oct 09, 2014 7:28 pm
- Forum: Support
- Topic: [1.0.1.108]Cosmetic "clean pollution" bug
- Replies: 11
- Views: 9190
Re: [1.0.1.108]Cosmetic "clean pollution" bug
Thanks Zaimat for working hard on the game and listening to those that play it.
- Tue Oct 07, 2014 8:52 pm
- Forum: Support
- Topic: [1.0.1.108]Cosmetic "clean pollution" bug
- Replies: 11
- Views: 9190
Re: [1.0.1.108]Cosmetic "clean pollution" bug
Of a truth, the clean option should be removed on planets where there is no pollution present.
I always manually set mine to maintain after one is cleaned but this could be improved to where it is done automatically for everyone.
I always manually set mine to maintain after one is cleaned but this could be improved to where it is done automatically for everyone.
- Tue Oct 07, 2014 12:03 am
- Forum: Support
- Topic: AI doesn't use terraformation
- Replies: 2
- Views: 4247
Re: AI doesn't use terraformation
AI has to get the technology just like everyone else. In games I have played they do use it when they get the tech.
- Mon Oct 06, 2014 11:57 pm
- Forum: Support
- Topic: AI colonizes planet I started colonizing first.
- Replies: 3
- Views: 4540
Re: AI colonizes planet I started colonizing first.
I think during the primary stages of colonization (when it is still an outpost) that in cases where more than one race colonizes it that it goes to which ever race puts the most colonists on the planet.
- Mon Oct 06, 2014 11:52 pm
- Forum: Support
- Topic: [1.0.1.108]Cosmetic "clean pollution" bug
- Replies: 11
- Views: 9190
Re: [1.0.1.108]Cosmetic "clean pollution" bug
The clean option allows you to clean toxic planets. Once cleaned, they can be terraformed.
- Fri Oct 03, 2014 9:00 pm
- Forum: Gameplay
- Topic: Full expansionism is too Overpowered
- Replies: 12
- Views: 12415
Re: Full expansionism is too Overpowered
Ok , will this be in the next update?
- Sat Sep 27, 2014 8:47 am
- Forum: Gameplay
- Topic: Full expansionism is too Overpowered
- Replies: 12
- Views: 12415
Re: Full expansionism is too Overpowered
Can you post specific instructions on this Zaimat? I have a hunch on how to do this but wanted to make sure I was correct.
- Fri Sep 26, 2014 10:56 am
- Forum: Main
- Topic: Weapon arcs
- Replies: 4
- Views: 8178
Re: Weapon arcs
Once you go up on tech levels a bit you will have some more weapons. Also, capturing enemy ships and doing digs can help you get more technologies (including weapons)though weapon choices and variety seems fairly limited from what I've seen so far.
- Fri Sep 26, 2014 7:02 am
- Forum: Gameplay
- Topic: Full expansionism is too Overpowered
- Replies: 12
- Views: 12415
Re: Full expansionism is too Overpowered
This is suppose to be made available in a future update if I am not mistaken, but there may be a way to possibly do it with the current version. I will send you the details in a pm.PD: Is there any way to play as Kor'thaz, Har'kan and Varaian?
- Thu Sep 25, 2014 5:35 pm
- Forum: Gameplay
- Topic: Full expansionism is too Overpowered
- Replies: 12
- Views: 12415
Re: Full expansionism is too Overpowered
Its quite possible you may have given yourself too much power.
Have you tried playing as the Tantik ?
Have you tried playing as the Tantik ?
- Thu Sep 25, 2014 5:10 pm
- Forum: Support
- Topic: [1.0.1.108]Wrong numbers for Stargate
- Replies: 10
- Views: 10091
Re: [1.0.1.108]Wrong numbers for Stargate
Ah yes, I see it clearly now.
- Mon Sep 22, 2014 10:17 pm
- Forum: Gameplay
- Topic: Full expansionism is too Overpowered
- Replies: 12
- Views: 12415
Re: Full expansionism is too Overpowered
Did you customize the races or game in any way ? If the game is too easy you can customize the races a little. It is also possible that the very hard difficulty was broken when difficulties were changed a few versions ago. If this is the case, then 1 difficulty less should give you a better challeng...
- Mon Sep 22, 2014 10:02 pm
- Forum: Support
- Topic: [1.0.1.108]Wrong numbers for Stargate
- Replies: 10
- Views: 10091
Re: [1.0.1.108]Wrong numbers for Stargate
Ah I got it. So then building time of stargates are not correctly halved if they were already building when you complete a shipyard.
I have never actually noticed this because I always build a shipyard before I started a stargate but it does sound like a minor bug.
I have never actually noticed this because I always build a shipyard before I started a stargate but it does sound like a minor bug.
- Mon Sep 22, 2014 12:20 pm
- Forum: Gameplay
- Topic: Full expansionism is too Overpowered
- Replies: 12
- Views: 12415
Re: Full expansionism is too Overpowered
classic or normal mode?
- Mon Sep 22, 2014 12:17 pm
- Forum: Support
- Topic: [1.0.1.108]Wrong numbers for Stargate
- Replies: 10
- Views: 10091
Re: [1.0.1.108]Wrong numbers for Stargate
So then are you saying it is a 1 turn bug ?
- Sun Sep 14, 2014 11:16 pm
- Forum: Support
- Topic: [1.0.1.108]Slight bug in the fleet list
- Replies: 2
- Views: 4168
Re: [1.0.1.108]Slight bug in the fleet list
I believe this is by design
- Wed Sep 10, 2014 9:54 am
- Forum: Suggestions
- Topic: Can I have more strict war calculations, please?
- Replies: 3
- Views: 4520
Re: Can I have more strict war calculations, please?
lol well, the most important thing is to have fun of course
- Wed Sep 10, 2014 12:41 am
- Forum: Suggestions
- Topic: Can I have more strict war calculations, please?
- Replies: 3
- Views: 4520
Re: Can I have more strict war calculations, please?
Warrior races will pretty much fight to the death.enemies simply doesn't want to surrender!
If you need a greater challenge try playing in classic mode on normal difficulty with no race modifications (default).
- Wed Sep 10, 2014 12:33 am
- Forum: Gameplay
- Topic: Why are tactic maps anisotropic?
- Replies: 6
- Views: 7290
Re: Why are tactic maps anisotropic?
I think what Zaimat is trying to convey is that it is shaped more like a football field (rectangle) than a square.