Search found 253 matches

by keller
Sun Aug 17, 2014 4:35 am
Forum: Support
Topic: [1.0.1.108]Misplaced planet selector.
Replies: 8
Views: 7053

Re: [1.0.1.108]Misplaced planet selector.

Did you notice the little chain like icons on the very top right of each of these sections? It appears from your screenshot that they are currently unlocked. This means that you can move them where you want by simply holding down the mouse button and dragging. When you get them where you want click ...
by keller
Sun Aug 17, 2014 4:17 am
Forum: Suggestions
Topic: Visual progress of the construction
Replies: 3
Views: 4752

Re: Visual progress of the construction

I cannot track state of my production!
Hello. You can see the number of turns it will take in the build queue which is located on the right hand of the planetary screen.
Image
by keller
Mon Aug 04, 2014 10:11 am
Forum: Modding
Topic: Progress Report
Replies: 8
Views: 9335

Re: Progress Report

Don't know how many weeks this is going to take you , but I am most definitely looking forward to seeing this completed.
by keller
Sun Aug 03, 2014 1:09 pm
Forum: Modding
Topic: Progress Report
Replies: 8
Views: 9335

Re: Progress Report

Nice job so far. Quick question - Is this going to be a complete mod with klingons, romulans and other ST races?
by keller
Sun Aug 03, 2014 12:59 pm
Forum: Support
Topic: Galactic Council (Split topic from Crew experience)
Replies: 22
Views: 33783

Re: Galactic Council (Split topic from Crew experience)

Ah, thank you for your reply that answers my question.
by keller
Wed Jul 23, 2014 11:09 pm
Forum: Gameplay
Topic: Some newbi questions
Replies: 12
Views: 14121

Re: Some newbi questions

Also one major pet peeve that I have with the game has to do with trading as it doesn't exist. I know that I can "demand" techs and removal of ships but the only trading that occurs happens behind the scenes and seems to involve credits but it's hard to get a handle on that with no report...
by keller
Thu Jul 17, 2014 7:20 pm
Forum: Modding
Topic: How To Mod Horizon
Replies: 0
Views: 7994

How To Mod Horizon

How To Mod Horizon A basic tutorial on how to mod Horizon can be found here You also have the ability to create missions or to disable official ones. Instructions on how to accomplish this task can be found here As with any mod, be sure and carefully follow the instructions and make backups of stab...
by keller
Thu Jul 17, 2014 5:02 pm
Forum: Suggestions
Topic: Some ideas
Replies: 14
Views: 12497

Re: Some ideas

When it comes to building limits, its like this:

Small = 8

Medium = 9

Large = 10

Huge = 11

Homeworlds are unique in build limits, huge size homeworlds give 14 slots instead of 11.
Thank you for clarifying this.
by keller
Mon Jul 14, 2014 2:43 pm
Forum: Gameplay
Topic: Engines and all the stuff around them
Replies: 19
Views: 21324

Re: Engines and all the stuff around them

Supply bays take 20 space and you can have 8 of them max, as you have no more slots for special equipment. 1 supply bay does +5 turns for a scout. 1 supply bay does +2 turns for a transport. 1 supply bay does +1 turns for a cruiser. 1 supply bay does +0.5 turns for a mothership. Thank you for clari...
by keller
Sat Jul 12, 2014 1:54 pm
Forum: Gameplay
Topic: How can I invade or destroy a defended colony? (v1.0.1.100)
Replies: 9
Views: 11112

Re: How can I invade or destroy a defended colony? (v1.0.1.1

So, only planetary defense buildings count as a colony's defenses against invasion. This of course means that only missile bases, and planetary beams , and the planetary shield but this would also mean that there is a small visual or game play bug. (testing now) ------------------edit--------------...
by keller
Fri Jul 11, 2014 6:12 pm
Forum: Gameplay
Topic: Engines and all the stuff around them
Replies: 19
Views: 21324

Re: Engines and all the stuff around them

For most engines researching logistics gives you more range than researching engines teck. Higher tech levels only increase the speed at which a ship travels through the galaxy, but as you say, logistics is what actually determines how far it can go. Think of it like a drag race - no matter how fas...
by keller
Tue Jul 08, 2014 4:41 am
Forum: Changelogs
Topic: Horizon release version 1.0.1.104 - Minor update
Replies: 1
Views: 3979

Re: Horizon release version 1.0.1.104 - Minor update

Thank you for another wonderful update!
by keller
Tue Jul 08, 2014 4:37 am
Forum: Gameplay
Topic: How can I invade or destroy a defended colony? (v1.0.1.100)
Replies: 9
Views: 11112

Re: How can I invade or destroy a defended colony? (v1.0.1.1

I have found that shipyards are very fragile. Anyway , I am curious about this so I guess whoever finds out first about the planetary defenses (the planet's green circle) can post back. I bet this will work when there is just a shipyard as they have no real offensive/defensive value (only shields). ...
by keller
Mon Jul 07, 2014 12:15 pm
Forum: Gameplay
Topic: How can I invade or destroy a defended colony? (v1.0.1.100)
Replies: 9
Views: 11112

Re: How can I invade or destroy a defended colony? (v1.0.1.1

If you hover your mouse on a planet during combat it is shown as a thick green circle around the planet with 9999 all around. When these defences are gone, and there's draw or victory for you, you can invade no matter how many enemy ships or orbital structures are left (really, don't destroy shipya...
by keller
Mon Jul 07, 2014 8:18 am
Forum: Gameplay
Topic: Earth (T5) has been refit
Replies: 7
Views: 8720

Re: Earth (T5) has been refit

Thank you so much. I look forward to this :)
by keller
Mon Jul 07, 2014 7:47 am
Forum: Gameplay
Topic: How can I invade or destroy a defended colony? (v1.0.1.100)
Replies: 9
Views: 11112

Re: How can I invade or destroy a defended colony? (v1.0.1.1

Can I enter the combat view to destroy the enemy ships that are defending the planet (and the planetary defence)? How? Assemble your fleet then move it into the sector you wish to attack. Once your ships have arrived into the sector on the galactic map hover your mouse over the sector , and there s...
by keller
Mon Jul 07, 2014 7:16 am
Forum: Gameplay
Topic: Engines and all the stuff around them
Replies: 19
Views: 21324

Re: Engines and all the stuff around them

I honestly think that the turning ability should be an entirely different technology. A simple thruster that can be damaged in combat (the more damage the less you could turn) and the same with engines (the more damage they take the less you go forward). At present, both turning and moving forward a...
by keller
Mon Jul 07, 2014 7:01 am
Forum: Gameplay
Topic: terraforming
Replies: 12
Views: 15775

Re: terraforming

Ok , here is how you use terraforming. Pull up any planet except one that is toxic and next to "ecological control" there will be a small arrow that you can click. This will cycle through until it finally reaches terraform. Please note you must first clean a toxic planet before you can ter...
by keller
Sat Jul 05, 2014 9:55 am
Forum: Gameplay
Topic: Earth (T5) has been refit
Replies: 7
Views: 8720

Re: Earth (T5) has been refit

quite confusing. I have had this message redirect to ships within fleets, Could you please make all these messages for upgrades more clear, e.i. let it say missile base on planet earth upgraded and additionally make sure that the message redirects to the planet instead of a ship (or a ship within a ...