Search found 193 matches
- Wed Apr 22, 2015 2:07 am
- Forum: Suggestions
- Topic: Wrong attributed hostility - again?!
- Replies: 16
- Views: 13940
Re: Wrong attributed hostility - again?!
There is a fair amount of feedback for most things but I agree there could be more and it would be fun to know more on the AI reasoning/thinking behind actions such as in your example when they do cancel an alliance or declare war. Although I'm not sure whether all this info should *always* be avai...
- Sun Apr 19, 2015 3:22 pm
- Forum: Suggestions
- Topic: Wrong attributed hostility - again?!
- Replies: 16
- Views: 13940
Re: Wrong attributed hostility - again?!
I looked at your saved game and I confirm that this is not related to wrongly attributed hostility. The lezgoon ai "emperor" in this instance is cancelling the alliance on purpose. The reason for it is there are some controversies (reasons/excuses for the AI that can trigger negative feel...
- Thu Apr 16, 2015 6:24 pm
- Forum: Gameplay
- Topic: Another invasion problem
- Replies: 13
- Views: 12837
Another invasion problem
When I am at the planet orbit and say "invade" for this planet, my forces are immediately landed. Unfortunately, there is one quirky issue with it: it involves _all_ possible forces, from all fleets. That often totally not what I want! Also, question: can I redeploy this troops back immedi...
- Thu Apr 16, 2015 4:55 pm
- Forum: Suggestions
- Topic: Wrong attributed hostility - again?!
- Replies: 16
- Views: 13940
Re: Wrong attributed hostility - again?!
Now it was Lesgoon. I killed Tantiks with Kamzak's help, and killed it as is, then Lesgoon said about "not respecting our relations" and broken alliance. Am I missing something obvious? All saves sent. Last turn was 355, and I saved it, so previous autosave must be just before cancellation...
- Tue Apr 14, 2015 1:24 am
- Forum: Gameplay
- Topic: Diplomacy - why are all my negotiations so short?
- Replies: 6
- Views: 7174
Re: Diplomacy - why are all my negotiations so short?
I think the regeneration of tokens is working fine like this to provide a good balance and prevents "abusing" the diplomacy system. Got it. Greetings engage the ambassador so it uses one token but it will listen to one proposition and accept/reject and only after it will be tired to conti...
- Mon Apr 13, 2015 1:30 am
- Forum: Gameplay
- Topic: Diplomacy - why are all my negotiations so short?
- Replies: 6
- Views: 7174
Re: Diplomacy - why are all my negotiations so short?
Tokens are used when you send a greeting when starting communications and also when you ask them for something and replenish one per turn. Tokens don't go negative so you can always communicate once a turn and ask for something. 1. Ah. So relations limits maximum amount of tokens, not regeneration ...
- Sun Apr 12, 2015 4:07 am
- Forum: Gameplay
- Topic: Diplomacy - why are all my negotiations so short?
- Replies: 6
- Views: 7174
Re: Diplomacy - why are all my negotiations so short?
What relation do you have with the races you are communicating? Hmm, now I cannot reproduce it. :( Either it fixed itself after save/load, or... Ah, wait, it still exist for three races. (But not for all already) When I reported, I tried to make alliances/non-aggression pacts with everyone peaceful...
- Sun Apr 12, 2015 3:38 am
- Forum: Support
- Topic: One turn ETA that goes forever
- Replies: 4
- Views: 9512
Re: One turn ETA that goes forever
I am stupid. And totally missed "stop travel" bit. Thank you, Zaimat, and sorry for mis-reporting.
- Sat Apr 11, 2015 6:05 pm
- Forum: Support
- Topic: One turn ETA that goes forever
- Replies: 4
- Views: 9512
One turn ETA that goes forever
I sent my ships to conquer neighboring evil Tantiks system at the year 2499. Game told me that I need one turn to arrive. Know what? There is already 2504, and my forces are still 1 turn ETA. Something is definitely wrong here... Saves sent to support. (Oh, great, after the last update my antivirus ...
- Sat Apr 11, 2015 5:28 pm
- Forum: Support
- Topic: Slight bug with refit and orders
- Replies: 0
- Views: 7471
Slight bug with refit and orders
In last patches you fixed issue when refitting ships was treated as idle. But there is still one remained bit of this: if I am in system with refitting ships, and have several more fleets, game still considers refitting ships as idle, in matter of "select next idle fleet in the system after pre...
- Sat Apr 11, 2015 5:07 pm
- Forum: Gameplay
- Topic: Diplomacy - why are all my negotiations so short?
- Replies: 6
- Views: 7174
Diplomacy - why are all my negotiations so short?
My long game coming to inevitable end, while I am controlling quarter of galaxy and researched everything to L8. But one thing is troubling me. Regardless of race and my relations with it, every diplomatic dialogue now consist from the one reply. Already second ends with "we are boring/irritate...
- Tue Mar 31, 2015 3:36 pm
- Forum: Support
- Topic: Embargo and peace: how to deal with it?
- Replies: 0
- Views: 7653
Embargo and peace: how to deal with it?
Twice during the current game I agreed to put embargo. This "embargo" agreement shown in the correspondent race status... but I see no place to lift it! I found even one place to demand others to lift embargo, but I have no idea how to remove my own. How can I do that? (Also I wonder how t...
- Tue Mar 31, 2015 3:30 pm
- Forum: Support
- Topic: Not fleeing "fleeing" troops
- Replies: 4
- Views: 9695
Re: Not fleeing "fleeing" troops
Noted, I agree it makes sense that if fleeing it should not prompt, sound logic. Thank you. :) I am almost sure that you noticed it, but to be sure, I'll emphasize: you must have ability to fight back , if you attacked, and it will not cancel "fleeing" order, otherwise it would be not fai...
- Tue Mar 31, 2015 2:15 pm
- Forum: Support
- Topic: Missing invasion
- Replies: 4
- Views: 9919
Re: Missing invasion
Yes, I already realized that I had slightly mismatched concept in mind. Again. Thank you again for your explanation!Zaimat wrote:But if you set them to patrol they move and can't be certain of blockading (or defending).
- Tue Mar 31, 2015 2:05 pm
- Forum: Support
- Topic: Where are my troops?! %)
- Replies: 14
- Views: 19324
Re: Where are my troops?! %)
If you whitelist in your antivirus options the location of the steam directory, then you can run verify integrity of game to restore the missing file(s). Oh, I made it more system way. Reported to authors of the antivirus and they modified testing. :D Problem solved! And thank you for research the ...
- Tue Mar 31, 2015 4:51 am
- Forum: Support
- Topic: Where are my troops?! %)
- Replies: 14
- Views: 19324
Re: Where are my troops?! %)
For Launcher Error Reporting link - I tried Win 8.1 x 64 and Russian language launcher but did not see the problem. Can you confirm two things for me? 1. Is the game installed under C:\Users\Program Files (x86)\Steam\Steamapps\common\Horizon\ 1. No. It's in E:\Steam\Steamapps... 2. Even if it would...
- Tue Mar 31, 2015 4:13 am
- Forum: Suggestions
- Topic: Ships description during battle decisions?
- Replies: 6
- Views: 6838
Ships description during battle decisions?
Now and again I see the same: my ships against enemies with choice: attack, retreat, do nothing. Problem is, both sides haven't any description. Only ship types. It mostly works for the enemies (even if I am not totally convinced that I cannot see what exact enemies I am facing), but for me it's abs...
- Tue Mar 31, 2015 4:01 am
- Forum: Support
- Topic: Invasion and redeploy troops?
- Replies: 2
- Views: 5603
Re: Invasion and redeploy troops?
Thank you again!Zaimat wrote:This happens because the automated refilling picks a planet with barracks when the task force is idle. I have added a wait state so it won't do it in the same turn it landed troops.
- Tue Mar 31, 2015 3:48 am
- Forum: Support
- Topic: Not fleeing "fleeing" troops
- Replies: 4
- Views: 9695
Re: Not fleeing "fleeing" troops
I can confirm this is working by current design. #1 - AI fleets has option to attack first (unless you have 'Engage Sector' selected before pressing turn). If they do attack, prompt option to engage or flee. #2 - Player then has their turn with prompt option to attack or do nothing (continues to fl...
- Tue Mar 31, 2015 3:40 am
- Forum: Support
- Topic: Missing invasion
- Replies: 4
- Views: 9919
Re: Missing invasion
1. In saved game Hraztav IV isn't blockaded, I noticed you have some task forces on patrol order. Instead you want to orbit the planets to be near them for constant blockade. Hmm. So it works _that_ way? Ok. It still bothers me, as I could observe different results with the enemies, where one ship ...