Search found 74 matches
- Tue Jul 30, 2013 3:37 pm
- Forum: Gameplay
- Topic: Mircro-Management
- Replies: 14
- Views: 10450
Re: Mircro-Management
There are many improvements to come but the more info we have the better. When I first played the game, I viewed the " Task Force Lock " button as a function to ; (1) Move a fleet with one click. (2) Target another fleet with one click. If you added a tag to one of the ships ( Flag Ship )...
- Tue Jul 30, 2013 3:26 pm
- Forum: Gameplay
- Topic: Mircro-Management
- Replies: 14
- Views: 10450
Re: Mircro-Management
I've had the game for a week now with several plays. I have experienced the problem with having large fleets as posted above. I would like to share a rule-of-thumb with everyone that could help your current game play experience ... that is, until the devs fix it. These are my personal rules and proc...
- Tue Jul 30, 2013 2:58 pm
- Forum: Support
- Topic: Diplomacy - Stop Attacks on ships [they]
- Replies: 3
- Views: 3845
Re: Diplomacy - Stop Attacks on ships [they]
We're looking into this thanks for bringing it up! I'm wondering if the mere fact the sector "engages" triggers a diplomatic response without looking at the facts. I mentioned a suggestion on one of my earlier bug reports regarding more dialog to allow us to tell the other race he's full ...
- Tue Jul 30, 2013 2:43 pm
- Forum: Changelogs
- Topic: 26 July 2013 - Alpha 3.38
- Replies: 7
- Views: 10882
Re: 26 July 2013 - Alpha 3.38
All of the above. :D I have ya beat...I'm not only too lazy to make a new thread, but I'm also too lazy to use my own words. :wink: :P ... I bow my head to you sir ... Allow me to hand over my Badge-of-Laziness to you at this time. In the future, I will expect any replies from you to read " +1...
- Tue Jul 30, 2013 2:27 pm
- Forum: Support
- Topic: RESOLVED: [338] Kuntari Cruiser-3
- Replies: 3
- Views: 9922
RESOLVED: [338] Kuntari Cruiser-3
Zaimat, As a standard practice, I sent you a bug today and I'll post the problem here. I'm doing this in case other players might see the same issue on other ships because I haven't had the chance to fight all the races yet ... Bug : Kuntari Cruiser-3 ... one shot kill against it showing damage (ora...
- Tue Jul 30, 2013 1:33 pm
- Forum: In Testing
- Topic: [338] Bombard Colony/Troop Display
- Replies: 2
- Views: 5748
Re: [338] Bombard Colony/Troop Display
That's good news! I'm glad you decided that the player's assets shouldn't be controlled by our allies. Also, you may have saved the life of my #1 Officer because I was about to throw him out the airlock for releasing the troops too early during the Bombardment!!! :twisted: Now, I spotted a few more ...
- Mon Jul 29, 2013 9:26 am
- Forum: In Testing
- Topic: [338] Bombard Colony/Troop Display
- Replies: 2
- Views: 5748
[338] Bombard Colony/Troop Display
Hi Zaimat, I just reported this bug to you. I seem to be catching bugs related to troops, it's uncanny :P ... When a task force (with troops) has been ordered to bombard colony, after the sector battle and next turn loads, the displayed troops will read "0" on galaxy map. If task force ord...
- Sat Jul 27, 2013 12:30 am
- Forum: Changelogs
- Topic: 26 July 2013 - Alpha 3.38
- Replies: 7
- Views: 10882
Re: 26 July 2013 - Alpha 3.38
Was the "Task force Lock" enabled before? It should not be happening automatically , I have not noticed this happening but will test. If you have more info or come across let me know. Thanks! From memory, I don't think the task force button was locked, if it was then perhaps I used it dur...
- Fri Jul 26, 2013 12:17 pm
- Forum: Changelogs
- Topic: 26 July 2013 - Alpha 3.38
- Replies: 7
- Views: 10882
Re: 26 July 2013 - Alpha 3.38
Hi Zaimat, Thanks for your fast work! There was one part of the update that confused me until I read it again ... "Added Right/Left arrow keys shortcut to cycle your colonies from Planet View" When I first read that I was looking for big, fat, green arrow keys on the planet view :oops: ......
- Tue Jul 23, 2013 5:02 am
- Forum: Gameplay
- Topic: Planetary Bombardment Suggestion
- Replies: 4
- Views: 5885
Re: Planetary Bombardment Suggestion
Perhaps it would be better to have a combined Bombard/Invade order? It would have two separate phases with a UI like invasion. Basically, our heavy beams and bombs can't be used on the planet during the Sector battle. The bombardment phase follows and performs the damage, then if the defenses are do...
- Tue Jul 23, 2013 4:19 am
- Forum: Support
- Topic: [v 3.34] Troop Bugs
- Replies: 4
- Views: 4162
Re: [v 3.34] Troop Bugs
Zaimat, I was able to duplicate the "Redeployment" bug in 337. I send a report with details on which saved game and how to duplicate. In a nutshell ... Cannot load a ship (galaxy map) in taskforce with troops because ship is too far away from planet on the sector map. Fleet is in line form...
- Sun Jul 21, 2013 7:21 pm
- Forum: Support
- Topic: [v 3.34] Troop Bugs
- Replies: 4
- Views: 4162
Re: [v 3.34] Troop Bugs
I have the old save game of 334, but since I'm running 337 now I enjoy it so much I'd hate to go back ;) ... What I can do is duplicate the bugs on 337 and send you two separate reports on the turn I see it. Thanks again ... 337 is a winner so far! EDIT ... Thanks for posting change log for 337 ... ...
- Sun Jul 21, 2013 4:19 pm
- Forum: In Testing
- Topic: July 25 2013 - Alpha version 3.35 -> 3.38 (0.0.3.38)
- Replies: 8
- Views: 9880
Re: July 19 2013 -IN TESTING NOW - Alpha version 3.35 (0.0.3
Hi Zaimat,
Question ...... I just subscribed to the beta on steam today (July 21) ... My version number shows 3.37 ... Is there a change log for that or is just some tweaks of 3.35 ?
Thanks!
Question ...... I just subscribed to the beta on steam today (July 21) ... My version number shows 3.37 ... Is there a change log for that or is just some tweaks of 3.35 ?
Thanks!
- Sun Jul 21, 2013 3:56 pm
- Forum: Support
- Topic: [v 3.34] Troop Bugs
- Replies: 4
- Views: 4162
[v 3.34] Troop Bugs
Hi all, I'm new to the forum and I've played for a few days now... I just updated my game to the test version[3.3.5] and I read the change log and it didn't mention the bugs I'm about to report regarding v3.34 ... (1) When I attack a planet, the planets Ground Troop number is off in the sector displ...