Search found 253 matches

by keller
Wed Dec 17, 2014 7:43 pm
Forum: News and General
Topic: Voyager 1 becomes first spacecraft to leave solar system
Replies: 6
Views: 30315

Re: Voyager 1 becomes first spacecraft to leave solar system

Very exciting indeed! Who knows what it might find.
I would be very pleased if it ran into some aliens !
by keller
Wed Dec 03, 2014 7:32 am
Forum: Suggestions
Topic: CPs and why their current implementation isn't ok
Replies: 25
Views: 20465

Re: CPs and why their current implementation isn't ok

I love to have large fleets so I do not care for CP at all. In my opinion, it limits gameplay. Sure you have more ships in battles but that it what makes it fun to play.
by keller
Sat Nov 29, 2014 1:11 am
Forum: Gameplay
Topic: terraforming
Replies: 12
Views: 15754

Re: terraforming

If you ask me, i would fix this terraform to be more "realistic". Only that few planets could be terraformed.
Its a game and for fun but who knows, perhaps in the future terraforming will be as simple as building a house.
by keller
Thu Nov 27, 2014 11:53 pm
Forum: Support
Topic: -79.9 BC lost, Logistics - CP Not Enabled
Replies: 4
Views: 5293

Re: -79.9 BC lost, Logistics - CP Not Enabled

Did you happen to build any starbases or shipyards and then hit the quickbuy icon?
by keller
Wed Nov 12, 2014 12:08 am
Forum: In Testing
Topic: Has the game AI been reverted to an older version?
Replies: 4
Views: 12880

Re: Has the game AI been reverted to an older version?

I dont mind starting at a disadvantage, as long as I have a chance to at least keep pace, not end up as the underdog that everyone will attack every singe time. It is fairly hard to catch up in the mission mode. You can use diplomacy to trade for a tech that makes your enemies weapons obsolete or u...
by keller
Tue Nov 11, 2014 7:31 am
Forum: Support
Topic: Difficuly discovering new techs during research
Replies: 12
Views: 10710

Re: Difficuly discovering new techs during research

If you are playing in normal mode then my post here might address some of the issues you are experiencing.
by keller
Tue Nov 11, 2014 7:07 am
Forum: In Testing
Topic: Has the game AI been reverted to an older version?
Replies: 4
Views: 12880

Re: Has the game AI been reverted to an older version?

Actually, the mission based game will always put you at a disadvantage and it is by design. Classic mode on the other hand will always start all races at the same tech (equal footing). Hence, I always play in classic mode and not because I don't like the missions, but because it starts everyone at t...
by keller
Tue Nov 11, 2014 6:41 am
Forum: Support
Topic: Discovering already discovered tech from digs
Replies: 12
Views: 10852

Re: Discovering already discovered tech from digs

Then this must be a gameplay bug because one can not discover a tech they already have.
by keller
Sun Nov 09, 2014 7:24 pm
Forum: Support
Topic: Discovering already discovered tech from digs
Replies: 12
Views: 10852

Re: Discovering already discovered tech from digs

Are you using the latest version?
by keller
Wed Nov 05, 2014 1:09 am
Forum: Gameplay
Topic: Colonization ships behaviour
Replies: 15
Views: 14980

Re: Colonization ships behaviour

Definitely a nice convenience option and we've added this automation feature which will be in the upcoming update.

:D Thanks
by keller
Wed Nov 05, 2014 1:07 am
Forum: Support
Topic: Difficuly discovering new techs during research
Replies: 12
Views: 10710

Re: Difficuly discovering new techs during research

Is this occurring in every game or just one? I know I have had a couple games where I had to trade to get an armor tech, so it is possible that this is game play bug/issue with the armor techs.
by keller
Wed Nov 05, 2014 1:00 am
Forum: Modding
Topic: Tech_stats.har file
Replies: 6
Views: 12275

Re: Tech_stats.har file

Please note that you don't want to modify these files directly,

I would like to add that the reason for this is because that updates will overwrite any files not in the mod dir.
by keller
Tue Nov 04, 2014 5:48 am
Forum: Modding
Topic: Tech_stats.har file
Replies: 6
Views: 12275

Re: Tech_stats.har file

---edit--- With the next update we are exposing these 2 files to xml and you will be able to edit the data for tech_stats and trait_costs. They will be found where the har version of the files currently reside: C:\Program Files (x86)\Steam\SteamApps\common\Horizon\gamedata Please note that you don't...
by keller
Sun Nov 02, 2014 9:14 pm
Forum: Modding
Topic: Tech_stats.har file
Replies: 6
Views: 12275

Re: Tech_stats.har file

I do not believe it is possible to directly modify the techs.
by keller
Sun Nov 02, 2014 9:06 pm
Forum: Support
Topic: Difficuly discovering new techs during research
Replies: 12
Views: 10710

Re: Difficuly discovering new techs during research

here is something you have not mentioned. How many digs have you done on planets?
by keller
Thu Oct 30, 2014 11:40 pm
Forum: Support
Topic: Difficuly discovering new techs during research
Replies: 12
Views: 10710

Re: Difficuly discovering new techs during research

Also , it helps to build up research laboratories on planets. I like to have at least one per a planet but there are some that I dedicate to research. You may even want to concentrate your research a little in one area for a 8-10 turns and if needed you can further concentrate on a given tech within...
by keller
Mon Oct 27, 2014 10:22 pm
Forum: Support
Topic: Difficuly discovering new techs during research
Replies: 12
Views: 10710

Re: Difficuly discovering new techs during research

If you are at war with someone then try capturing some ships and deconstructing them ;)
by keller
Sun Oct 26, 2014 1:37 pm
Forum: Modding
Topic: Real Races Mod
Replies: 3
Views: 11487

Re: Real Races Mod

Looks like you have done a good job.
by keller
Fri Oct 24, 2014 12:48 pm
Forum: Support
Topic: 2 "events" at the same time causes game to lock up
Replies: 6
Views: 6784

Re: 2 "events" at the same time causes game to lock up

I would suggest using the reporting tool. Also, were you using the original or testing version?