Search found 253 matches
- Sun Aug 31, 2014 3:05 am
- Forum: Support
- Topic: [1.0.1.108]Something wrong with the allied combat
- Replies: 14
- Views: 11576
Re: [1.0.1.108]Something wrong with the allied combat
The reporting tool automatically uploads and emails debugging files of the last 10 turns to the developer and is their preferred method but there are certainly times when a screenshot in a post would be better. If it is possible for you to reproduce a suspected bug be sure and include this informati...
- Sat Aug 30, 2014 7:58 am
- Forum: Support
- Topic: [1.0.1.108]Something wrong with the allied combat
- Replies: 14
- Views: 11576
Re: [1.0.1.108]Something wrong with the allied combat
Hi again. If you can reproduce this from a saved game then this might be a good time to use the reporting tool.
- Wed Aug 27, 2014 3:51 pm
- Forum: Suggestions
- Topic: [1.0.1.108]"Patrol" command works wrong
- Replies: 5
- Views: 6047
Re: [1.0.1.108]"Patrol" command works wrong
Thank you ! It will be another fine addition
- Wed Aug 27, 2014 10:40 am
- Forum: Gameplay
- Topic: terraforming
- Replies: 12
- Views: 15828
Re: terraforming
I can see this happening if you assimilate a planet which happens to be the optimal type for your own race. There are only so many types of planets and some of the races share the same optimal type so it is also possible that you can assimilated a planet type that is your own optimal type and as suc...
- Wed Aug 27, 2014 10:33 am
- Forum: Suggestions
- Topic: [1.0.1.108]"Patrol" command works wrong
- Replies: 5
- Views: 6047
Re: [1.0.1.108]"Patrol" command works wrong
I think patrolling sector x-x would be a good addition(suggestion).
- Mon Aug 25, 2014 11:50 am
- Forum: Support
- Topic: [1.0.1.108]Fighters are too underpowered
- Replies: 4
- Views: 5193
Re: [1.0.1.108]Fighters are too underpowered
Ok, fighters are small targets and can not be hit with heavy lazers. They work best in groups of 2 or more squadrons. As your technology increases it becomes harder to hit them. So one shot one kill is not always the case especially if you are using targeting disrupting weapons. They have small moun...
- Mon Aug 25, 2014 11:22 am
- Forum: Support
- Topic: [1.0.1.108]Defenseless missile defence
- Replies: 6
- Views: 6624
Re: [1.0.1.108]Defenseless missile defence
Also, in debriefing I see only one planet with the destroyed missile defense, but maybe they simply was added to each other. After the battle both planets are correctly not defended. I seen it twice already - both times when I tried. We did a lengthy discussion on what makes a planet defended in th...
- Mon Aug 25, 2014 11:14 am
- Forum: Suggestions
- Topic: [1.0.1.108]No quest tracking
- Replies: 6
- Views: 7330
Re: [1.0.1.108]No quest tracking
If you could make a list of which quests that you knew were completed or updated it would help the developer know which ones were not showing messages properly.
- Mon Aug 25, 2014 11:03 am
- Forum: Gameplay
- Topic: What is use of boarding enemy ships?
- Replies: 13
- Views: 25489
Re: What is use of boarding enemy ships?
Am I need to aim at the tail section? One would think so but it is not always the case. Lazors will damage engines. Also, is it enough to breach one shield, or I need to destroy all 4? You only need to breech the shield that is facing your ship what can I expect from the boarding? I The enemy ship ...
- Mon Aug 25, 2014 10:58 am
- Forum: Gameplay
- Topic: Quick question about weapons?
- Replies: 20
- Views: 23392
Re: Quick question about weapons?
That depends on how you look at it. There are certain torpedoes which only take 2 spaces at level 1. Now the average missile costs 5 spaces at level 1 so that should give you an idea.
- Mon Aug 25, 2014 7:28 am
- Forum: Support
- Topic: [1.0.1.108]Defenseless missile defence
- Replies: 6
- Views: 6624
Re: [1.0.1.108]Defenseless missile defence
Are you saying that the enemy missile bases do nothing or your own ? Also, why planet have all-around defence that goes down with every my strike, by every direction? Is it simply way to show "distributed" shield, or there is some bug too No it is not a bug but by design to show a distribu...
- Mon Aug 25, 2014 7:23 am
- Forum: Support
- Topic: [1.0.1.108]Fighters are too underpowered
- Replies: 4
- Views: 5193
Re: [1.0.1.108]Fighters are too underpowered
Fighters do make great decoys but can tear small ships apart and help rip holes in shields of larger ships. They can be used as both decoys and fire support. As far as them being underpowered I disagree because if used right they can be most helpful.
- Mon Aug 25, 2014 7:17 am
- Forum: Gameplay
- Topic: What is use of boarding enemy ships?
- Replies: 13
- Views: 25489
Re: What is use of boarding enemy ships?
See, game says that I must disable ship before boarding. But I am in the middle game, and still haven't any means to do that! There is no any "disabling" weapons. I have some missiles, torpedoes and lasers that claims that they can destroy internal systems - but I am killing with them muc...
- Mon Aug 25, 2014 7:04 am
- Forum: News and General
- Topic: J. Michael Straczynski Announces ‘Babylon 5′ Feature Film
- Replies: 3
- Views: 15214
Re: J. Michael Straczynski Announces ‘Babylon 5′ Feature Fil
Love the original series so I'm looking forward to this.
- Wed Aug 20, 2014 5:57 pm
- Forum: Support
- Topic: [1.0.1.108]Slight visual bug with the refitting
- Replies: 3
- Views: 4274
Re: [1.0.1.108]Slight visual bug with the refitting
As I understand it the role determines possible actions that the ship can take. For example, only invader roles can drop troops, only colony ships can colonize planets(someone correct me if I am wrong)What is this Role mean, anyway?
- Tue Aug 19, 2014 2:24 am
- Forum: Support
- Topic: [1.0.1.108]Misplaced planet selector.
- Replies: 8
- Views: 7095
Re: [1.0.1.108]Misplaced planet selector.
Yes I understand, and your doing a fine job saying what you mean. It was me who did not read it correctly in your first post so I do apologize for that.
- Mon Aug 18, 2014 11:06 am
- Forum: Suggestions
- Topic: Fleet status icons?
- Replies: 1
- Views: 3338
Re: Fleet status icons?
I think this would be a good addition.
- Mon Aug 18, 2014 10:34 am
- Forum: Support
- Topic: [1.0.1.108]Misplaced planet selector.
- Replies: 8
- Views: 7095
Re: [1.0.1.108]Misplaced planet selector.
Ah, yes. Now I understand what you were meaning. The planet types are not centered underneath the planet names.
- Sun Aug 17, 2014 7:26 pm
- Forum: Suggestions
- Topic: Trading items ability, please?
- Replies: 1
- Views: 3345
Re: Trading items ability, please?
Yes this has been brought up before in several posts so it is a known game play issue. I 'm sure this will eventually become fully functional.Right now there is only one way to get something for something
- Sun Aug 17, 2014 7:17 pm
- Forum: Suggestions
- Topic: Visual progress of the construction
- Replies: 3
- Views: 4780
Re: Visual progress of the construction
Ah yes, I completely understand what you are saying on this. The planetary list just lists how many structures of each type you have on the planet but doesn't tell you how many turns to complete production. Perhaps the dev will consider placing this in a popup on the queue .