Communication system is quite broken in the barter/trade part. It is most lacking part of your game - and only point that doesn't allow me to praise it as true and honest MoO2 successor. It's strange, because it seems _almost_ done, with all components in place - but not working.
First at all, game totally missing "trade" part. I cannot ask for anything from the opponents, and I cannot offer anything to opponents. Why? You definitely have needed considerations in place, because _computer_ totally can ask for planet, technology or tribute - and estimates my counter-offers for this plea. Why _I_ cannot do it? And why there is no "trade" (not demand, and not gift) at all?!
Second is lack of relevant diplomatic info (and we already talked about it, I believe). Can you put explanation in the diplomatic window, _why_ I have such relations? It not need to be detailed up to the numeric values, but had to note major influences. Like "They hate us for expansion, they troubled by our trespassing of their systems and they are happy with trade arrangements". Please?
And one warning: if you'll decide to implement honest trade, take in consideration political relations during it, please? I remember Space Empires 4 that was totally great game, but with one huge exploit: regardless of political relations, trade always was honest, so even if race totally hated me, I could buy their technologies, and their planets at whole for nominal price without slightest problem. :/ As I always tend to the diplomatic solutions, it tied my hands altogether: I always can buy out anyone, so I cannot use diplomacy at all. That killed the game for me.
