One turn ETA that goes forever

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Smiling_Spectre
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One turn ETA that goes forever

Post by Smiling_Spectre »

I sent my ships to conquer neighboring evil Tantiks system at the year 2499. Game told me that I need one turn to arrive.

Know what? There is already 2504, and my forces are still 1 turn ETA.

Something is definitely wrong here...

Saves sent to support. (Oh, great, after the last update my antivirus killed reporting tool back. *sigh*)

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Zaimat
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Re: One turn ETA that goes forever

Post by Zaimat »

I'll check. Have not received the report yet though if you sent it already.

{EDIT} OK have received the report. Will check.
Horizon - Lead Designer | a.k.a. Raf

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Zaimat
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Re: One turn ETA that goes forever

Post by Zaimat »

I reviewed the save game. I can see there is a galactic event (Zero Point Energy emissions causing all trade and travel to stop for 5 turns). If you play one more turn 2505 you will see everything return to normal.

You should be seeing in the Galaxy News section of the last turn events a mention every turn the event continues. And News reporter will report the end.
Horizon - Lead Designer | a.k.a. Raf

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Smiling_Spectre
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Re: One turn ETA that goes forever

Post by Smiling_Spectre »

I am stupid. And totally missed "stop travel" bit. :( Thank you, Zaimat, and sorry for mis-reporting.

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Zaimat
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Re: One turn ETA that goes forever

Post by Zaimat »

No problem, it happens. I appreciate your contributions :)
Horizon - Lead Designer | a.k.a. Raf