Search found 7 matches

by OzHawkeye
Sun Oct 20, 2013 8:52 am
Forum: Gameplay
Topic: Feedback (long post)
Replies: 11
Views: 11524

Re: Feedback (long post)

For sure, a tach pace slider might something to consider. We get to choose many variables that will effect the tech pace, a larger galaxy with less opponents will result in faster tech (both sides can expand by a a lot and develop a lot of worlds with far more dedicated to science, so science outpu...
by OzHawkeye
Sun Oct 20, 2013 8:51 am
Forum: Gameplay
Topic: Feedback (long post)
Replies: 11
Views: 11524

Re: Feedback (long post)

Still my 2 credits worth - I believe firmly that the more options you give players in the games initial setup, the greater the replay value of the game. Hi OzHawkeye, I fully agree with you that more setup options will add to the replay value. I also think being able to start a game at different te...
by OzHawkeye
Sun Oct 20, 2013 3:33 am
Forum: Gameplay
Topic: Feedback (long post)
Replies: 11
Views: 11524

Re: Feedback (long post)

Madbiologist, I agree with you that Tech should not be able to be tuned to the nth degree for sure. Something like increments of 10% sounds about right, with the ability to only zero out something once all techs in the field are complete. As for completing the tech tree, yes, I had to artificially e...
by OzHawkeye
Sat Oct 19, 2013 10:34 pm
Forum: Main
Topic: Introduction Thread
Replies: 47
Views: 92936

Re: Introduction Thread

OzHawkeye here. hehe.

Born 'n bred in Australia. I've been playing computer games since the first Star Trek games floating around on various mainframes back in the '70s and I've been a long time fan of the 4x genre.

Looking forward to seeing how the game progresses.
by OzHawkeye
Sat Oct 19, 2013 10:25 pm
Forum: Main
Topic: Occupation and Terraforming
Replies: 26
Views: 34530

Re: Occupation and Terraforming

I think I now have a pretty solid idea on how to make these changes. Been thinking at different ways for a couple of days on how to expand Terraforming from the current system while taking into account the excellent suggestions. The important factors: . Make it an active choice to the player to Ter...
by OzHawkeye
Sat Oct 19, 2013 10:12 pm
Forum: Gameplay
Topic: Feedback (long post)
Replies: 11
Views: 11524

Re: Feedback (long post)

Zaimat, I'm pleased if you found the thread useful - you've got the core of a good and potentially great 4x game so I'm keen to see it progress and offer whatever insights I can into my experience with it. :D In answer to the specific points you raised: 1) I will keep track of any more instances of ...
by OzHawkeye
Sat Oct 19, 2013 8:01 pm
Forum: Gameplay
Topic: Feedback (long post)
Replies: 11
Views: 11524

Feedback (long post)

Hello, Opening Remarks This being a Beta feedback thread I'll be concentrating mostly on my opinion of the games weaknesses rather than its strengths. Where I use acronyms they'll be explained in their first use. For the purposes of this review, I was considering the game being released "as is&...