Search found 8 matches
- Sun Jul 20, 2014 9:11 pm
- Forum: Changelogs
- Topic: Horizon receives a 2nd major add-on/update v1.0.1.100
- Replies: 10
- Views: 38515
Re: Horizon receives a new major add-on/update v1.0.1.100
Played the game again and noticed a lot of the changes, especially in the combat. Appreciate the improvements & keep it up.
- Fri Feb 14, 2014 10:15 pm
- Forum: Gameplay
- Topic: Understanding farming
- Replies: 5
- Views: 8691
Re: Understanding farming
Why not have surpluses on one planet be able to ship (automatically) to other planets in need. This would require open lanes (not blockaded) of course. If you do this, interdependence is more involved, and you can specialize planets more. Also, the bonuses that allow you to make races that require n...
- Fri Feb 14, 2014 9:11 pm
- Forum: Gameplay
- Topic: Production Lock For Ships
- Replies: 3
- Views: 5167
Re: Production Lock For Ships
Exactly. Charged as the ship starts construction. Cueing multiple ships and being charged is fine, but you do have to keep going back to maintain them... which in big game takes a lot of time & repetition. I love planetary development features, but when my empire gets big, I want to be able to n...
- Thu Feb 13, 2014 3:59 pm
- Forum: Gameplay
- Topic: Combat Camera
- Replies: 1
- Views: 3558
Combat Camera
Is there a way to unlock the camera so that when I advance a turn or hit auto, it doesn't zoom back and forth in a dizzying way? If not, this would be a nice thing to add.
- Thu Feb 13, 2014 8:39 am
- Forum: Gameplay
- Topic: Production Lock For Ships
- Replies: 3
- Views: 5167
Production Lock For Ships
Among other things I've suggested, I'd love a production lock on the ships. Click one ship in a planet's list. Toggle the lock for that production line and never have to mess with it again while it repeatedly feeds that ship into production as long as you have money. Make each line (scouts, transpor...
- Wed Feb 12, 2014 1:13 am
- Forum: Gameplay
- Topic: My Summary List
- Replies: 3
- Views: 4752
Re: My Summary List
Yeah, I'm not saying they need real time combat per say. But the management of the screen was really good... the arrangement of fleets and there were some basic controls at the bottom for selecting ships and decisions (attack, retreat, etc). You could multi select ships and give them a group command...
- Tue Feb 11, 2014 4:52 am
- Forum: Gameplay
- Topic: Starters guide
- Replies: 12
- Views: 15397
Re: Starters guide
Regarding difficulty... customize your race. Trade in all the techs you need to (try to keep industry ones if you can) and up all your options - unification govt, largest planet size, max all racial attributes for farming, industry, etc. Then spam colonies from the start. I've never had a single pro...
- Tue Feb 11, 2014 4:41 am
- Forum: Gameplay
- Topic: My Summary List
- Replies: 3
- Views: 4752
My Summary List
I bought the game through Steam after watching gameplay videos. Here is my overview, as a gamer sincerely looking for a great turn based space game, for the developer's consideration. 1. CUSTOMIZATION OF RACES - I love being able to customize, but there are some serious adjustments needed in this. I...