... Only thanks to this I realized that the shipyard doesn't just halve the ships build time, it's function is to totally double industrial capacity, also increasing the mining income *-*
Thanks!
Search found 9 matches
- Thu Sep 25, 2014 9:26 pm
- Forum: Support
- Topic: [1.0.1.108]Wrong numbers for Stargate
- Replies: 10
- Views: 12705
- Thu Sep 25, 2014 9:23 pm
- Forum: Gameplay
- Topic: Full expansionism is too Overpowered
- Replies: 12
- Views: 15211
Re: Full expansionism is too Overpowered
Indeed, Inmaterial hability + transient + starting with terraform + strong economy is too much power First, with my template, i want to win a game with every playable race, just to see the win text :3 I already did Humans, Barbecks, Tantik, and now i'm going barsig I played tantiks, but not with the...
- Tue Sep 23, 2014 1:13 am
- Forum: Gameplay
- Topic: Full expansionism is too Overpowered
- Replies: 12
- Views: 15211
Re: Full expansionism is too Overpowered
I only customized mine, maybe i made it too overpowered XD, if i'm just planning on crushing everyone, then i dont need diplomatics, that's why i love the 100 points of "Repulsive" *-*
i guess i'll tweak a little the other races too
i guess i'll tweak a little the other races too
- Mon Sep 22, 2014 4:27 pm
- Forum: Gameplay
- Topic: Full expansionism is too Overpowered
- Replies: 12
- Views: 15211
Re: Full expansionism is too Overpowered
Classic .n.
- Sun Sep 21, 2014 2:24 am
- Forum: Gameplay
- Topic: Full expansionism is too Overpowered
- Replies: 12
- Views: 15211
Full expansionism is too Overpowered
Need some more powerfull IAs, this shouldn't be possible in very hard difficulty x.x
Full expansionism is too overpowered, and "expansionist" races doesn't really expand
I Crushed Kamzaks and Varaias before the year 2200...
Full expansionism is too overpowered, and "expansionist" races doesn't really expand
I Crushed Kamzaks and Varaias before the year 2200...
- Sat Sep 20, 2014 11:57 pm
- Forum: Support
- Topic: AI doesn't use terraformation
- Replies: 2
- Views: 5209
AI doesn't use terraformation
I don't know if this is a bug or something, or if it is fixed, as I still play in an older version, but I've seen that the computer controled players doesnt colonize any planet other than their optimal, even having terraform (i know this as I gave terraform to all the AIs in a match, and none of the...
- Sat Sep 20, 2014 11:52 pm
- Forum: Support
- Topic: [1.0.1.108]Wrong numbers for Stargate
- Replies: 10
- Views: 12705
Re: [1.0.1.108]Wrong numbers for Stargate
But the shipyard is, well... a shipyard, isn't it supposed to help only the construction of ships? colony buildings, orbitals, and deffenses, should not be affected by shipyard
Am I wrong? .n.
Am I wrong? .n.
- Sat Sep 20, 2014 9:51 pm
- Forum: Gameplay
- Topic: How invading works?
- Replies: 11
- Views: 14391
Re: How invading works?
Ah, yes, i haven't actualized it, is that also why when bombarding a colony and it gets 10- soldiers, they get kind of... inmortal? XD
I just have to actualize then? .u.
I just have to actualize then? .u.
- Sat Sep 20, 2014 5:39 pm
- Forum: Gameplay
- Topic: How invading works?
- Replies: 11
- Views: 14391
Re: How invading works?
I have another question for "how invade works" i would like to know how to calculate the relation Strenght/Number of troops, as i invaded a planet that had 9 troops with 667 str each, with 20K troops with 69 str... and i still lost, and not even one of the enemy troops died So, how does it...