Search found 9 matches

by IISunaII
Thu Sep 25, 2014 9:26 pm
Forum: Support
Topic: [1.0.1.108]Wrong numbers for Stargate
Replies: 10
Views: 12705

Re: [1.0.1.108]Wrong numbers for Stargate

... Only thanks to this I realized that the shipyard doesn't just halve the ships build time, it's function is to totally double industrial capacity, also increasing the mining income *-*

Thanks! :D
by IISunaII
Thu Sep 25, 2014 9:23 pm
Forum: Gameplay
Topic: Full expansionism is too Overpowered
Replies: 12
Views: 15211

Re: Full expansionism is too Overpowered

Indeed, Inmaterial hability + transient + starting with terraform + strong economy is too much power First, with my template, i want to win a game with every playable race, just to see the win text :3 I already did Humans, Barbecks, Tantik, and now i'm going barsig I played tantiks, but not with the...
by IISunaII
Tue Sep 23, 2014 1:13 am
Forum: Gameplay
Topic: Full expansionism is too Overpowered
Replies: 12
Views: 15211

Re: Full expansionism is too Overpowered

I only customized mine, maybe i made it too overpowered XD, if i'm just planning on crushing everyone, then i dont need diplomatics, that's why i love the 100 points of "Repulsive" *-*
i guess i'll tweak a little the other races too
by IISunaII
Mon Sep 22, 2014 4:27 pm
Forum: Gameplay
Topic: Full expansionism is too Overpowered
Replies: 12
Views: 15211

Re: Full expansionism is too Overpowered

Classic .n.
by IISunaII
Sun Sep 21, 2014 2:24 am
Forum: Gameplay
Topic: Full expansionism is too Overpowered
Replies: 12
Views: 15211

Full expansionism is too Overpowered

Need some more powerfull IAs, this shouldn't be possible in very hard difficulty x.x
Full expansionism is too overpowered, and "expansionist" races doesn't really expand
I Crushed Kamzaks and Varaias before the year 2200...

Image
by IISunaII
Sat Sep 20, 2014 11:57 pm
Forum: Support
Topic: AI doesn't use terraformation
Replies: 2
Views: 5209

AI doesn't use terraformation

I don't know if this is a bug or something, or if it is fixed, as I still play in an older version, but I've seen that the computer controled players doesnt colonize any planet other than their optimal, even having terraform (i know this as I gave terraform to all the AIs in a match, and none of the...
by IISunaII
Sat Sep 20, 2014 11:52 pm
Forum: Support
Topic: [1.0.1.108]Wrong numbers for Stargate
Replies: 10
Views: 12705

Re: [1.0.1.108]Wrong numbers for Stargate

But the shipyard is, well... a shipyard, isn't it supposed to help only the construction of ships? colony buildings, orbitals, and deffenses, should not be affected by shipyard
Am I wrong? .n.
by IISunaII
Sat Sep 20, 2014 9:51 pm
Forum: Gameplay
Topic: How invading works?
Replies: 11
Views: 14391

Re: How invading works?

Ah, yes, i haven't actualized it, is that also why when bombarding a colony and it gets 10- soldiers, they get kind of... inmortal? XD
I just have to actualize then? .u.
by IISunaII
Sat Sep 20, 2014 5:39 pm
Forum: Gameplay
Topic: How invading works?
Replies: 11
Views: 14391

Re: How invading works?

I have another question for "how invade works" i would like to know how to calculate the relation Strenght/Number of troops, as i invaded a planet that had 9 troops with 667 str each, with 20K troops with 69 str... and i still lost, and not even one of the enemy troops died So, how does it...