
Search found 27 matches
- Sun Jul 12, 2015 6:10 pm
- Forum: Changelogs
- Topic: Horizon release version 1.0.2.137 - 138
- Replies: 3
- Views: 11966
Re: Horizon release version 1.0.2.137
That's my kind of update. Good job and thanks for the ongoing support. 

- Sat Apr 04, 2015 9:03 pm
- Forum: Changelogs
- Topic: Horizon release version 1.0.2.133
- Replies: 1
- Views: 9310
Re: Horizon release version 1.0.2.133
Very nice.Zaimat wrote:AI ship designs will now take advantage of increased available space due to miniaturization or modding

- Thu Jan 15, 2015 4:24 pm
- Forum: Changelogs
- Topic: Horizon release version 1.0.2.126
- Replies: 3
- Views: 10641
Re: Horizon release version 1.0.2.126
Thanks for the last two updates.
You guys(L3O) must have something like an expansion pack planed for the future, or you're just perfectionists. 


- Sat Jan 03, 2015 2:59 pm
- Forum: Changelogs
- Topic: Horizon release version 1.0.2.124
- Replies: 1
- Views: 5316
Re: Horizon release version 1.0.2.124
Thanks for the update! I'll have to give this a whirl soon. 

- Wed Dec 24, 2014 6:07 pm
- Forum: Main
- Topic: Best Wishes from the L3O Team on the 2014 holiday season!
- Replies: 4
- Views: 10567
Re: Best Wishes from the L3O Team on the 2014 holiday season
Merry Christmas and a happy new Year! 

- Tue Dec 23, 2014 6:21 pm
- Forum: Support
- Topic: Can't save or get past turn 6
- Replies: 6
- Views: 9039
Re: Can't save or get past turn 6
I think runtoo75 is just a bot, or some kind of human bot hybrid. Its post is just a copy of part of a previous post.
- Mon Dec 22, 2014 9:39 pm
- Forum: Gameplay
- Topic: Galactic Senat
- Replies: 2
- Views: 12966
Re: Galactic Senat
You should be able to vote for yourself by clicking on your races hologram in the center, instead of choosing one of the nominated races or abstaining, at least I could.
- Mon Dec 22, 2014 2:09 am
- Forum: Gameplay
- Topic: Command Points/Logistics
- Replies: 2
- Views: 5993
Re: Command Points/Logistics
It should be in the Electronics field, you may have to roll your mouse wheel down while highlighting one of the techs in that field to see it. Each race should have Logistics unless somehow the race was modified and it was removed.
- Sun Dec 21, 2014 10:08 pm
- Forum: Changelogs
- Topic: Horizon release version 1.0.2.123
- Replies: 4
- Views: 8002
Re: Horizon release version 1.0.2.123
Excellent update. Glad to see it closes the troop exploit, that I just couldn't help but abuse.
Hoping for some more modding capabilities in the future.

- Thu Dec 11, 2014 3:26 pm
- Forum: Suggestions
- Topic: Troop transport exploit?
- Replies: 3
- Views: 5993
Troop transport exploit?
First off I'm assuming it's an exploit to be able to unload a transport of troops onto an owned planet and get a free complement of replacement troops, I could be wrong. When you drop troops onto enemy planets you have to return your troop ships and manually order them to load troops, doing this act...
- Tue Dec 09, 2014 10:19 pm
- Forum: Suggestions
- Topic: Two facing indicators
- Replies: 1
- Views: 4102
Two facing indicators
When you target an enemy you get a pulsing quarter circle indicator(circled in red), that shows you what side of your enemy is facing you, that you'll hit. Would it be possible to put a second pulsing indicator on your own ships display, showing what side of your ship is facing the enemy. Then you w...
- Tue Dec 09, 2014 3:59 pm
- Forum: Changelogs
- Topic: Horizon release version 1.0.2.120 <> 1.0.2.122
- Replies: 4
- Views: 7468
Re: Horizon release version 1.0.2.120
Nice! Enjoying the game, and it just keeps getting better. 

- Mon Dec 08, 2014 8:22 pm
- Forum: Support
- Topic: Minor inconsistency
- Replies: 4
- Views: 6802
- Mon Dec 08, 2014 1:19 pm
- Forum: Modding
- Topic: Rebalance Mods - Updated July 17th
- Replies: 15
- Views: 29070
Re: Rebalance Mods - Updated December 7th
You would have to update the default design templates for each race ship (12 per race) but this is currently in a data table that's not exposed to XML. I could expose it if you plan to do this, might take a little while. Yea sure, I would love to have the ability to do that, I planed on giving the ...
- Mon Dec 08, 2014 1:07 pm
- Forum: Suggestions
- Topic: CPs and why their current implementation isn't ok
- Replies: 25
- Views: 30849
Re: CPs and why their current implementation isn't ok
My game setup is. Qty of Stars - Very High Qty of Anomalies - 12 Scenario - Classic Qty of Planets - 9 / System Habitable Planets - Common (My race uses Metallic, so I don't think this helps me, just the other organic AIs) Special Planets - Common Game Difficulty - Very Hard Random Events - Often I ...
- Sun Dec 07, 2014 9:46 pm
- Forum: Modding
- Topic: Rebalance Mods - Updated July 17th
- Replies: 15
- Views: 29070
Re: Rebalance Mods - Updated December 7th
With this line in ship_design_stats.xml. <hullSpace>225</hullSpace> <!-- affects space available for ship design --> You can give a hull more space, obviously. :) But will the AI ever redesign and/or refit its ships to use the extra space if you increase this value? As far as I can tell the answer i...
- Sat Dec 06, 2014 4:42 pm
- Forum: Support
- Topic: Minor inconsistency
- Replies: 4
- Views: 6802
Re: Minor inconsistency
Thanks for fixing the minor issues, some developers don't consider minor issues to be important. :D Another minor issue, the "Build Costs" -% reduction on Totalitarian and Unification governments doesn't seem to be working. Edit: Also if you start the game with Auto Repair Bots, ships desi...
- Sat Dec 06, 2014 12:11 pm
- Forum: Changelogs
- Topic: Horizon release version 1.0.2.119
- Replies: 4
- Views: 8427
Re: Horizon release version 1.0.2.119
Nice update. Thanks for the extra modding functions.
- Sat Dec 06, 2014 1:13 am
- Forum: Modding
- Topic: Rebalance Mods - Updated July 17th
- Replies: 15
- Views: 29070
Re: Rebalance Mods
I was able to sneak these through in today's update. It should help your endeavor! Changing the repairRate, absorbRate and absorbPerLvl under <ListArmors> in tech_stats.xml didn't seem to make any in game changes. Other changes I made to things like shield recharge rates and all the previous weapon...
- Thu Dec 04, 2014 5:52 pm
- Forum: Modding
- Topic: Rebalance Mods - Updated July 17th
- Replies: 15
- Views: 29070
Re: Rebalance Mods
^ Awesome. 
