Search found 10 matches
- Mon Mar 09, 2015 10:32 pm
- Forum: Modding
- Topic: Activating experience effects?
- Replies: 1
- Views: 5074
Activating experience effects?
I've noticed that there are entries for XP and leveling effects in the xml, but it doesn't seem to be active in the game. Does anyone know how to activate the system?
- Sun Dec 28, 2014 11:06 pm
- Forum: Gameplay
- Topic: Terraforming is pointless?
- Replies: 1
- Views: 5438
Terraforming is pointless?
It seems to me that in 90% of situations, terraforming a planet is pointless. Say I have a large desert world devoted to industry (ie, all the workers are in industry). When I terraform it, workers suddenly rush to become farmers, crippling the industry. Pre-terraforming I just paid a tiny cost for ...
- Sat Dec 27, 2014 11:57 am
- Forum: Gameplay
- Topic: Weapon Specials
- Replies: 8
- Views: 20308
Re: Weapon Specials
Thanks Bansheedragon!
- Fri Dec 26, 2014 10:19 pm
- Forum: Gameplay
- Topic: Calculating research points
- Replies: 4
- Views: 7219
Re: Calculating research points
Those numbers are for a single planet. I think you're right that there is another factor involved - but what might it be? And is it linear? It's hard to plan out a colony without having some sense of how the system works.
- Fri Dec 26, 2014 10:15 pm
- Forum: Gameplay
- Topic: Weapon Specials
- Replies: 8
- Views: 20308
Re: Weapon Specials
What's your reasoning behind "most damaging weapon"?Bansheedragon wrote: [*]Vorpal, inflicts extra damage, most damaging weapon in the game[/list]
- Wed Dec 24, 2014 12:24 pm
- Forum: Gameplay
- Topic: Calculating research points
- Replies: 4
- Views: 7219
Calculating research points
I'm trying to figure out how research points (ie, the points that go toward tech projects) are calculated. It looks to me like it must be something along these lines: research = (total population) x (fraction in the workforce) x (fraction who are scientists) x (multiplier from buildings) Even if tha...
- Wed Dec 24, 2014 12:06 pm
- Forum: Gameplay
- Topic: Weapon Specials
- Replies: 8
- Views: 20308
Re: Weapon Specials
Hi, could someone explain the special weapon abilitys? Kristall Weapons for example have "Deadly" german "tödlich" as an trait on level 5. What does it do? Exists an list wich explains all weapon abilitys? I couldnt find anything in the manuel :/ Thanks for your help No one seem...
- Sat Dec 20, 2014 4:52 am
- Forum: Gameplay
- Topic: Newb questions
- Replies: 6
- Views: 9618
Re: Newb questions
well guys, vorpal just means that a single shoot of that weapon will damage all the sides of the attacked ships, so yea not pretty againts you but very nice practical and killer if its in your favor jejej so in short its like sorrounded damage, i read it from zaimat in a post i think btw, dont ask ...
- Fri Dec 19, 2014 8:31 am
- Forum: Gameplay
- Topic: Newb questions
- Replies: 6
- Views: 9618
Re: Newb questions
For weapons, In the tech screen there is a description of what special abilities each weapon type has. It should be noted that special abilities of weapons do not start taking effect until after you have achieved level 5 in that tech and as a result will not appear in the description until then. Ho...
- Tue Dec 16, 2014 4:08 pm
- Forum: Gameplay
- Topic: Newb questions
- Replies: 6
- Views: 9618
Newb questions
Hi everyone- I'm brand new to the game and enjoying it quite a bit. I have a few questions I'm confused on, I hope someone can help? -Is there some way to see all at once what all the colonies is building? The colonies list via F9 doesn't give any information along these lines, and it's rather tedio...