Search found 16 matches

by ketzerei84
Sat Dec 19, 2015 10:12 pm
Forum: Suggestions
Topic: add a few popup customization options for races
Replies: 3
Views: 8942

Re: add a few popup customization options for races

Zaimat, I'd like to say, you are the most responsive dev from any 4x game I have ever played. Thanks for all your hard work, and your direct involvement with the community!
by ketzerei84
Tue Dec 08, 2015 2:06 am
Forum: Suggestions
Topic: Battle complains I: Fighters
Replies: 2
Views: 7346

Re: Battle complains I: Fighters

40/5=8
Fighters are equivalent to 8 slots. And yes, they're horridly inefficient.
by ketzerei84
Thu Dec 03, 2015 6:12 am
Forum: Modding
Topic: Star Trek Mod
Replies: 34
Views: 78147

Re: Star Trek Mod

The Kzinti are from Ringworld, not Star Trek :lol:

Still some excellent looking work so far mate, keep it up ^^
by ketzerei84
Thu Dec 03, 2015 6:09 am
Forum: Suggestions
Topic: add a few popup customization options for races
Replies: 3
Views: 8942

add a few popup customization options for races

Understanding that the game is hardcoded to only allow 13 races, and changing the races themselves requires modding...., I suggest adding a few options when customizing race, outside of modding. 1) Add in 'Racial Focus' trait selection, whole new panel. Basically, so that instead of modding to open ...
by ketzerei84
Wed Dec 02, 2015 2:06 am
Forum: Gameplay
Topic: Conquered Homeworlds
Replies: 1
Views: 9301

Conquered Homeworlds

Is there a way to say, exterminate the population of a conquered homeworld(after forcing a surrender) and then resettle it with my people, then terraform it, while having it remain classified as a homeworld? I seem to recall some bio-weapons tech(banned in all the civilized galaxy), but could never ...
by ketzerei84
Wed Dec 02, 2015 2:04 am
Forum: Gameplay
Topic: Har'kan Quest help.
Replies: 2
Views: 10472

Re: Har'kan Quest help.

Stargate technology is randomly discovered from ruins, and is rare af. That said, as a veteran achievement hunter from steam, I have a predilection for saving my games before choice points like that and reloading them to do things the other way once I've obtained the achievement. I honestly can't re...
by ketzerei84
Wed Dec 02, 2015 2:01 am
Forum: Gameplay
Topic: Never retreat!
Replies: 20
Views: 42209

Re: Never retreat!

I've actually had an issue with auto-combat in some of my recent games, attacking a world defended by one starbase and one missile battery with a fleet of 10 motherships packing heavy neutrino cannon X's, I lose my entire fleet about 2/3 of the time. When I enter manual combat, the AI doesn't even g...
by ketzerei84
Mon Nov 30, 2015 5:20 pm
Forum: Suggestions
Topic: PBE Multiplayer
Replies: 2
Views: 9044

Re: PBE Multiplayer

For turn based 4x games, play by email is my preferred multiplayer style. Cuts out a lot of the hassle that comes with setting up time to hotseat it, throw a lan party, or dedicate a chunk of time to logging into a remote server.
by ketzerei84
Mon Nov 30, 2015 1:34 am
Forum: Suggestions
Topic: PBE Multiplayer
Replies: 2
Views: 9044

PBE Multiplayer

I've played a number of 4x games, and something which stood out in one of the Turn-Based series I played was a Play-By-Email Multiplayer option. Works something like this: 1) Players email their saved empires(or in this case race templates) to a person(not neccessarily a player) who acts as the game...
by ketzerei84
Sun Nov 29, 2015 1:31 am
Forum: Gameplay
Topic: Hunting for some missions!
Replies: 5
Views: 11871

Re: Hunting for some missions!

Yes, this is my post-galactic conquest savegame, so all i'm doing is colonizing and terraforming the entire map. I'll stop expanding for a bit and make sure every planet is at 0.
by ketzerei84
Fri Nov 27, 2015 9:40 pm
Forum: Gameplay
Topic: Hunting for some missions!
Replies: 5
Views: 11871

Re: Hunting for some missions!

Oh and you can't fail quests although some quest paths are closed as you make choices, so you can't complete all paths in one game. Got all but barbeck now, I'm unsure if I perhaps locked myself out of this one. All of my colonies are at 0 pollution, but they are also all terraformed, except for th...
by ketzerei84
Thu Nov 26, 2015 9:39 pm
Forum: Gameplay
Topic: Hunting for some missions!
Replies: 5
Views: 11871

Re: Hunting for some missions!

Of course, now that I've gone there, I figured out the Barsig mission and found the Tantik mission. Still stumped on Barbeck though.
by ketzerei84
Thu Nov 26, 2015 9:31 am
Forum: Gameplay
Topic: Hunting for some missions!
Replies: 5
Views: 11871

Hunting for some missions!

Having a bit of trouble tracking down a couple of missions, and figuring out how to complete another: Where are/What are the: 1) Barbeck 2) Tantik missions? I assume they all come from the little mission markers on some surveyable planets, just haven't found them in my games yet that I'm aware of. O...
by ketzerei84
Tue Nov 24, 2015 7:01 pm
Forum: Modding
Topic: Couple more things
Replies: 1
Views: 7224

Couple more things

Is there a way to mod the various 'racially-locked' techs to be available to all when customizing a race, but still leave the defaults as-is? e.g. Humans retain existing starting techs, but when customizing, I could drop them and choose Organic engines and power sources instead if nuclear? Is there ...
by ketzerei84
Tue Nov 24, 2015 6:52 pm
Forum: Modding
Topic: Can you mod available planet types?
Replies: 2
Views: 7904

Re: Can you mod available planet types?

Zaimat wrote:Yes, Toxic and Gas Giants are the two types unavailable for homeworld. It can't be mod enabled currently as it is hard coded.

Want to role-play a toxic native race? :)
Actually, yes =p
by ketzerei84
Tue Nov 24, 2015 10:09 am
Forum: Modding
Topic: Can you mod available planet types?
Replies: 2
Views: 7904

Can you mod available planet types?

Really, the only one unavailable to choose for starting planet is toxic, but I'd like to be able to choose Toxic for homeworld. Is it possible to mod this?