Search found 31 matches
- Mon Jul 08, 2013 12:33 pm
- Forum: Main
- Topic: Ships Sizes and research
- Replies: 11
- Views: 11869
Re: Ships Sizes and research
That will also make shipyards kind of redundant to build. Last game I never built any shipyards and only one starbase at Earth.
- Sun Jul 07, 2013 12:29 pm
- Forum: Main
- Topic: Donate to Build the Autobots a Moonbase!
- Replies: 17
- Views: 17798
Re: Donate to Build the Autobots a Moonbase!
I think this sounds as a good system.
Population should also have a diminishing increase as you reach maximum (less on low pop worlds) and the larger the population the total workforce could decline since more people work in the non productive service industry.
Population should also have a diminishing increase as you reach maximum (less on low pop worlds) and the larger the population the total workforce could decline since more people work in the non productive service industry.
- Sun Jul 07, 2013 5:22 am
- Forum: Main
- Topic: Donate to Build the Autobots a Moonbase!
- Replies: 17
- Views: 17798
Re: Donate to Build the Autobots a Moonbase!
Well... I'm mainly looking from a semi-realistic viewpoint and game balnce is another thing. But here goes some suggestions for how it might be handled. Population growth should not care much about the condition of a planet as long as there are infrastructure to support the population then new babie...
- Sun Jul 07, 2013 4:58 am
- Forum: Gameplay
- Topic: Economy - balance
- Replies: 6
- Views: 7707
Re: Economy - balance
It is probably too late in the game development but I really like more realistic approaches. So corruption and inefficiencies in taxation should increase as an empire increase. It has been that way since the dawn of history. A nice feature would also be to be able to release systems as vassal allies...
- Sun Jul 07, 2013 4:42 am
- Forum: Changelogs
- Topic: 6 July 2013 - Alpha v0.0.2.31
- Replies: 37
- Views: 38678
Re: 6 July 2013 - Alpha v0.0.2.31
Well, declaring war does not need a hundreds of pages of legal documentation and hard negotiation of terms as any treaty would.
I like the changed made, will try a new game soon and test these out.
I like the changed made, will try a new game soon and test these out.
- Sat Jul 06, 2013 6:47 pm
- Forum: Main
- Topic: Donate to Build the Autobots a Moonbase!
- Replies: 17
- Views: 17798
Re: Donate to Build the Autobots a Moonbase!
Yes... fear of being betrayed is something that has to be weighed into any agreement. But trade will usually make "the people" unwilling to engage in hostilities the longer that trade goes on. In time it will not matter what the despot wants, he will just be replaced if he messes with the ...
- Sat Jul 06, 2013 6:16 pm
- Forum: Gameplay
- Topic: some mixed up thoughts after 12 hours
- Replies: 8
- Views: 9662
Re: some mixed up thoughts after 12 hours
Yes, I view task-forces and a group with a specific purpose and group ships accordingly. Now, I have not done much fighting yet but at least some just to test combat out. So far each combat TF had some mission ships such as assault ships, troops transports, scout, combat cruisers or battleships. The...
- Sat Jul 06, 2013 6:02 pm
- Forum: Gameplay
- Topic: Suggestion to Scout Class Hulls
- Replies: 5
- Views: 6512
Re: Suggestion to Scout Class Hulls
That is a very good suggestion in my opinion!
- Sat Jul 06, 2013 5:50 pm
- Forum: Main
- Topic: Donate to Build the Autobots a Moonbase!
- Replies: 17
- Views: 17798
Re: Donate to Build the Autobots a Moonbase!
Yes... I would disagree! ;) In my opinion the last thing we need is making it even easier than it already is to expand in the game. Building colony ships is not very difficult for Earth, especially after you upgraded your industry to high levels. I would rather like to see expansion becoming much ha...
- Sat Jul 06, 2013 12:36 pm
- Forum: Gameplay
- Topic: some mixed up thoughts after 12 hours
- Replies: 8
- Views: 9662
Re: some mixed up thoughts after 12 hours
Does it reall matter how many ship you can have in a TF.
There is no limits to the number of TF you can engage with anyway, or is there?
There is no limits to the number of TF you can engage with anyway, or is there?
- Sat Jul 06, 2013 7:48 am
- Forum: Main
- Topic: some wild suggestions from an old gamer
- Replies: 8
- Views: 9353
Re: some wild suggestions from an old gamer
I'm an old 4x fan as well and must say that SotSI & II is a game that should appeal to most turn base fans. The combat part is not that hard and you can pause and give orders so that is not much of a problem. I have logged in about 450 hours on SotSII according to steam since their terrible laun...
- Sat Jul 06, 2013 7:33 am
- Forum: Gameplay
- Topic: some mixed up thoughts after 12 hours
- Replies: 8
- Views: 9662
Re: some mixed up thoughts after 12 hours
I assume that the game still being in Alpha state that the AI still have a few miles to go before being finished. The AI is very passive and since I'm also a passive player that like to build rather than fight wars I have the same experience as you. I have yet to get into a war after three games. Th...
- Fri Jul 05, 2013 4:12 pm
- Forum: Support
- Topic: Scout Class Ships
- Replies: 10
- Views: 10863
Re: Scout Class Ships
I think that scout ships will survey systems much faster and the number of ships will probably add to that as well. I can't say that with 100% clarity, but that is my experience so far. With that said, I don't mean a scout cruiser (I suppose you mean a medium ship here) is a bad choice. They are a s...
- Fri Jul 05, 2013 4:02 pm
- Forum: Main
- Topic: Decisions: Industry or Trade world?
- Replies: 10
- Views: 11214
Re: Decisions: Industry or Trade world?
its not so wrong, if my calculations are correct if you have 7,000,000,000 people on your homeworld, if only 875,000,000 of that total got pregnant...its quite possible that if they had just a single kid each, it would be way over an extra billion population. Anyway, the population growth is fine. ...
- Fri Jul 05, 2013 3:20 pm
- Forum: Gameplay
- Topic: Can someone explain Supply?
- Replies: 17
- Views: 16613
Re: Can someone explain Supply?
As far as I can tell scout ships in Horizon are a tactical tool and not a strategic one. This means that it is suppose to scout systems and find enemies in combat without wasting lots of resources if they are overwhelmed. They are also fast and can get out of a bind if needed etc.. I see them as a t...
- Fri Jul 05, 2013 3:13 pm
- Forum: Gameplay
- Topic: Suggestion to Scout Class Hulls
- Replies: 5
- Views: 6512
Re: Suggestion to Scout Class Hulls
In my opinion they are good as they are... why do you send a "tactical" scout ship alone on a "strategic" mission? I find the current solution quite refreshing. Sending small ships to explore without a serious thought behind is just unrealistic, that is why I find this approach e...
- Fri Jul 05, 2013 3:04 pm
- Forum: Support
- Topic: Food Trade
- Replies: 6
- Views: 7087
Re: Food Trade
I noticed this as well... my farm worlds never traded their food to other worlds while worlds with negative food nearby had billions of credits in the negative. So, I presume building farm worlds is not a viable option? I would be sad if this nice feature was dropped. It is realistic for trade of th...
- Fri Jul 05, 2013 2:48 pm
- Forum: Support
- Topic: Scout Class Ships
- Replies: 10
- Views: 10863
Re: Scout Class Ships
You can move ships without supply outside supply range they will just move slower and certain damage can't be repaired and ammunition can't be restocked between turns. As far as I understand the developers never intended scout ships to scout the universe by themselves. They are small scout ships to ...
- Fri Jul 05, 2013 2:40 pm
- Forum: Gameplay
- Topic: Can someone explain Supply?
- Replies: 17
- Views: 16613
Re: Can someone explain Supply?
I can confidently say that small ships lack the space for a cargo module. So exploring space with a single small vessel is hard to do. In my opinion this does not have to be a bad thing, it would be realistic if exploration was done with more than one ship and a larger ship for repair and support. E...
- Thu Jul 04, 2013 7:04 pm
- Forum: Main
- Topic: Decisions: Industry or Trade world?
- Replies: 10
- Views: 11214
Re: Decisions: Industry or Trade world?
One balance issue right now might be that population rises too fast. In my new game my population increased from 7 billion to 8 billion in one turn (year). This was on my home world with no other world to migrate from on turn one of the game. That must mean some serious cloning or perhaps forced chi...