Search found 62 matches

by Fairin
Fri Oct 11, 2013 7:33 pm
Forum: Support
Topic: Game Won't Start
Replies: 7
Views: 6648

Re: Game Won't Start

are you running this as an admin? if not it sounds to me like something is fiddiling with your system. my first steps (after restarting) would be running rkill, malwarebytes and tds killer just to see if they pick up anything. the absolute last resort would be reinstalling windows from the ground up...
by Fairin
Fri Oct 11, 2013 7:27 pm
Forum: Main
Topic: Occupation and Terraforming
Replies: 26
Views: 28918

Re: Occupation and Terraforming

i would belive realistically terraforming would be a time consuming and 1 big chunk of change to buy the facility (think aliens) then a lower turn by turn maintainence for the people working it (since concieveably the planet cant support your population) i am all for changing the graphic of the plan...
by Fairin
Fri Oct 11, 2013 7:22 pm
Forum: Gameplay
Topic: It's better with a brutal challenge than a gentle nudge
Replies: 5
Views: 4743

Re: It's better with a brutal challenge than a gentle nudge

loading up the dwarf fortress AI... you asked for it!

(pritty sure once the basic mechanics are down AI is up for some serious optimization)
by Fairin
Mon Oct 07, 2013 4:19 pm
Forum: Support
Topic: Auto combat ignoring threats
Replies: 3
Views: 4085

Re: Auto combat ignoring threats

i belive its related to "orbit planet" order. they'll move and not repond to anything till they get there. ex. have your planet invaded. send your fleet waiting out of sector they'll arrive on the outskirts of your solar system. order them to orbit your planet being invaded. watch the magi...
by Fairin
Sun Sep 15, 2013 1:23 pm
Forum: In Testing
Topic: Upcoming test version
Replies: 19
Views: 34263

Re: Upcoming test version

AI ships can some times sneak up out of nowhere and get a fleet deep into your system before you knew they where even there. would seriously adore a horizonized moo2 version of this, very obvious fleets traversing the stars. unless of course they have stealth.. but thats just mean.. stupid darloks....
by Fairin
Thu Sep 12, 2013 1:01 am
Forum: Gameplay
Topic: Colonization ships behaviour
Replies: 15
Views: 14951

Re: Colonization ships behaviour

I like resupplying colony ships. It differentiates Horizon from other 4x games colony ships that are all single use. this. (although i dont think i ever used it they make good scouts afterwords, and their cheap) its a feature, in my book. also think of putting one on a warship. turn the surface to ...
by Fairin
Wed Sep 11, 2013 6:21 pm
Forum: In Testing
Topic: Upcoming test version
Replies: 19
Views: 34263

Re: Upcoming test version

i "just" sent in the saves for the detailed economy Zai complete with a "wow look at this start!" can easilly play around with various mechanics from there. > Automatic Recall of fighters (on the list of to do). Open to suggestions on how you would like this done how its been don...
by Fairin
Wed Sep 11, 2013 8:10 am
Forum: In Testing
Topic: Upcoming test version
Replies: 19
Views: 34263

Re: Upcoming test version

classic, no missions no tutorial. 4.42 Current strat: no colonies only outposts untill the tech is there for them to draw a profit. (around 200?) turns (terrans excluded) no industry on earth (after cleanup, dump industry) research far too important. no research on other planets (they dont give rese...
by Fairin
Mon Sep 02, 2013 3:18 pm
Forum: In Testing
Topic: Upcoming test version
Replies: 19
Views: 34263

Re: Upcoming test version

Fairin wrote: stupid auto combat following a ship making it turn in place Can you elaborate on this? in auto combat your ship will turn to face an enemy, if their target "flies past them" they turn to face it to shoot it (which somehow the combat started in auto combat so i missed the fir...
by Fairin
Sun Sep 01, 2013 4:54 pm
Forum: In Testing
Topic: Upcoming test version
Replies: 19
Views: 34263

Re: Upcoming test version

v4.42 Standard game, missions tutorial enabled. (rare habitable planets) Economy is stagnant, much much more difficult to just buy your way to victory population growth is excessively stagnant, mars never really blossomed, my large terran never produced research (really) standard civ's tech's comple...
by Fairin
Sun Aug 04, 2013 3:52 pm
Forum: In Testing
Topic: Fairin's NEW list of testing for devs =(^.-.^)=
Replies: 16
Views: 26771

Re: Fairin's NEW list of testing for devs =(^.-.^)=

Alpha 3.38 saves sent with the issues i had with bombardment - not exactly sure what the problem was but ordering to bombard made my fleets return home (tested with different types of ship weapons on board) This is resolved as of 3.40. excellent Invasions need to be tweaked to happen sooner (perfer...
by Fairin
Thu Aug 01, 2013 10:40 am
Forum: News and General
Topic: NASA’s Voyager 1 spacecraft nears edge of solar system
Replies: 2
Views: 16110

Re: NASA’s Voyager 1 spacecraft nears edge of solar system

how to necro your own forum . step one. copy paste a topic from 2 and a half years ago.. >:)
by Fairin
Thu Aug 01, 2013 8:56 am
Forum: Gameplay
Topic: Planetary Defences
Replies: 12
Views: 9814

Re: Planetary Defences

if they -did- rotate it would further increase their defensive value. although i would reccomend making station only 360 weapons. or at least 180. rotation to simulate gravity would be a little realistic tho - maybe a few station based tech's (gravity control) allowing manual rotation >:) or planet ...
by Fairin
Thu Aug 01, 2013 8:48 am
Forum: Support
Topic: Fleets don't move together
Replies: 2
Views: 3554

Re: Fleets don't move together

gonna miss the rage days of my fleets formin a conga line and having to manually hold their hand to orbit a planet to restock troops and whatnot... >:)
by Fairin
Thu Aug 01, 2013 5:33 am
Forum: Main
Topic: How to make the game harder
Replies: 3
Views: 4561

Re: How to make the game harder

we could make the 'Fairin advisor (strategist)' or the 'fairin tactician' based on that..
quote my brother: "oh god no, you want to punish these people? that setting better be toggleable off"

me: i could write that out and Slipsilk could have a cat in game .. well . drakitty =P
by Fairin
Wed Jul 31, 2013 10:49 am
Forum: Gameplay
Topic: Surprise Defeat (wrong sector in combat)
Replies: 9
Views: 7704

Re: Surprise Defeat (wrong sector in combat)

havent seen the comp launch a counterstrike that could overwhelm 20MS. either poor design (putting all your lasers on one bank) or the known combat bug of your ships not returning fire. =)


really.. fkn hate it when they break my frontal mount lasers.. seriously.
by Fairin
Wed Jul 31, 2013 10:44 am
Forum: Main
Topic: How to make the game harder
Replies: 3
Views: 4561

Re: How to make the game harder

right now this early i alpha you have to self limit. try never building a colony, or not useing motherships, or both. declare war on the ai the moment you see them.

pray they dont use my gameplay as the hard mode computer =P
by Fairin
Tue Jul 30, 2013 6:15 pm
Forum: Support
Topic: RESOLVED: [338] Kuntari Cruiser-3
Replies: 3
Views: 9860

Re: [338] Kuntari Cruiser-3

ehh, that was me. slippin a little awesome into one of your ships... >:)
by Fairin
Tue Jul 30, 2013 2:45 am
Forum: In Testing
Topic: Fairin's NEW list of testing for devs =(^.-.^)=
Replies: 16
Views: 26771

Re: Fairin's NEW list of testing for devs =(^.-.^)=

assimliate- their morale becomes fanatical, i would assume if the comp took it back they would act like your population subjugate - their morale becomes enslaved, i have to assume if the comp takes it back they become their citizens again. again . assumptions.. getting a comp to actually win an inva...
by Fairin
Sun Jul 28, 2013 8:51 am
Forum: Main
Topic: Captain's Log
Replies: 3
Views: 6013

Re: Captain's Log

notepad? in game? =)

although a history of what happened to your empire and your dealings with others should be recorded if you wanted it. like a text version of the news every turn. so you could go back and review if nessary