Search found 10 matches

by rhohltjr
Mon Dec 30, 2013 10:56 am
Forum: Gameplay
Topic: Has anything changed in tactical?
Replies: 2
Views: 4383

Re: Has anything changed in tactical?

Have you tried clicking on a sector (Sol) then clicking "Engage sector" (it'll be right on top of the selection bracket) and then ending turn? Operator error. Double clicking on Sol takes me to the system map not to tactical. As stated above: single click "Engage Sector" then en...
by rhohltjr
Sun Dec 29, 2013 3:40 pm
Forum: Gameplay
Topic: Has anything changed in tactical?
Replies: 2
Views: 4383

Has anything changed in tactical?

Returning to Horizon and attempting to run through tutorial. I am unable to get any tactical screen other than the system map to display. I am attempting to have my assault ship assault the probe in Pluto and there is just no way it will cooperate. Has anything changed ? Is there a hot key I have fo...
by rhohltjr
Mon Sep 30, 2013 9:23 am
Forum: Gameplay
Topic: Why do the harken(sp) ...
Replies: 3
Views: 4543

Re: Why do the harken(sp) ...

I was able to do a pretty good job of editing the MOO3 files as well.

This is why I asked. I found some XML files, but not what I was looking for.
by rhohltjr
Sun Sep 29, 2013 8:50 pm
Forum: Gameplay
Topic: Why do the harken(sp) ...
Replies: 3
Views: 4543

Why do the harken(sp) ...

Why do the harken ( crystal people) out baby make the rest of the races? I assume that since they
seem to expand easily and out perform everyone. :shock:

Is there an editable file somewhere with the races stats?

Robert H
by rhohltjr
Sat Sep 07, 2013 12:35 am
Forum: Gameplay
Topic: For the love of all that is good. please
Replies: 5
Views: 9493

Re: For the love of all that is good. please

Zaimat wrote:We have identified the bug that was turning the galaxy into a very happy friendly place.. It will be in the next big update that is coming among other changes.
Have seen your impressive list of improvements. Can't wait to try them!
rhohltjr :mrgreen:
by rhohltjr
Tue Aug 20, 2013 12:30 am
Forum: Gameplay
Topic: possable improvements
Replies: 5
Views: 6412

Re: possable improvements

1. Scrapping ships from the taskforce panel, we can certainly look into adding the option there. 2. Adding more info on the colonies menu - already planned 3. For Colony management, the upcoming changes are going to require a lot more decision making, we will likely take the route of adding governo...
by rhohltjr
Tue Aug 20, 2013 12:27 am
Forum: Gameplay
Topic: possable improvements
Replies: 5
Views: 6412

Re: possable improvements

I realize that fleets are not capable of huge numbers of ships. (Moo3 had 36 ships in fleets with modding) But would it be possible to assign the fleet ships to pickets, support and core sub groups? Just a thought. Gives my ship building a purpose driven life.


Thanks,
rhj :mrgreen:
by rhohltjr
Tue Aug 20, 2013 12:19 am
Forum: Gameplay
Topic: For the love of all that is good. please
Replies: 5
Views: 9493

For the love of all that is good. please

Please fix the diplomacy to not ask to become "allied", form alliances, become friends with benefits..... seemingly with each turn. I am one of those 4X players that will almost never ally with anyone. Because your allies will (everytime) pull some stupid stunt and ask you to go to war for...
by rhohltjr
Wed Jul 03, 2013 2:34 pm
Forum: Gameplay
Topic: Basic questions for this new 4x
Replies: 8
Views: 10809

Re: Basic questions for this new 4x

Thanks for the reply Zaimat. I hope you've got a large enough staff for your working with players, and feedback.
I am interested. :mrgreen:

RHJ
by rhohltjr
Mon Jul 01, 2013 1:01 pm
Forum: Gameplay
Topic: Basic questions for this new 4x
Replies: 8
Views: 10809

Basic questions for this new 4x

Will this be moddable? The more moddable the better. :roll:

Is the Diplomacy section robust? Have plans to make it so? :roll:

What level of automation is possible? What's the smallest amount
of micromanagement we players have to put up with? :roll:

Thanks,
more to come.
Rhohltjr