Search found 6 matches
- Tue Jul 09, 2013 7:52 am
- Forum: Gameplay
- Topic: terraforming
- Replies: 4
- Views: 6192
Re: terraforming
All you need is at least the first level of the Terraforming technology, so some research is needed. Once you have the tech, then you can start colonizing the non-gas giant planets. You don't have a terraforming command, if that's what you're wondering.
- Fri Jul 05, 2013 11:06 am
- Forum: Gameplay
- Topic: Suggestion to Scout Class Hulls
- Replies: 5
- Views: 6512
Re: Suggestion to Scout Class Hulls
I don't know if this idea would work out as intended, because a lot of players will just think, "Great! I can fit more weapons!" and do just that, making a bunch of glass cannon scout ships for system defense or swarm tactics. As an alternative suggestion: Keep the scout's weight limit the...
- Fri Jul 05, 2013 10:31 am
- Forum: Gameplay
- Topic: ecomomy is automatic depression
- Replies: 11
- Views: 11540
Re: ecomomy is automatic depression
Let's not forget trade agreements. Assuming you can establish contact, these agreements can be quite profitable for you indeed, especially when the other empires you're trading with are much larger than your own! All you have to do is maintain relations, and send your scouts to go exploring. You'll ...
- Thu Jul 04, 2013 4:51 pm
- Forum: Gameplay
- Topic: Can someone explain Supply?
- Replies: 17
- Views: 16621
Re: Can someone explain Supply?
you arent supposed to go further than your supply will allow. supply = fuel iirc however i you can go further out of your supply range. its just slower I understand this part. However, it looks like scouts always have zero supply, so the game flip-flops between telling you they're in supply or out,...
- Thu Jul 04, 2013 10:30 am
- Forum: Gameplay
- Topic: Transports - cargo space
- Replies: 5
- Views: 6290
Re: Transports - cargo space
Cargo space on ships (not just transports) increases their effective range for long distance travel; it's the "supply" value (measured in number of turns) for a given fleet. In short, they can (eventually) get to a destination beyond that range, but it will be much slower. Note that the su...
- Thu Jul 04, 2013 8:42 am
- Forum: Main
- Topic: Too many clicks
- Replies: 4
- Views: 5741
Re: Too many clicks
Keyboard shortcuts help. Click on the ship or fleet, press the key for the desired action (e.g. O to Orbit, C to Colonize, M to Move, etc.) and then click the target destination.