Search found 15 matches
- Wed Sep 25, 2013 10:48 am
- Forum: Gameplay
- Topic: Colony screen information
- Replies: 6
- Views: 7422
Re: Colony screen information
On the colony screen information panel at the top of the screen it would be really helpful for there to be mouse over tips for the various resources, now that specialisation is more important. e.g. for natives it could say "would make an excellent agriculture colony" or for gold it could ...
- Thu Sep 05, 2013 7:20 pm
- Forum: In Testing
- Topic: Upcoming test version
- Replies: 19
- Views: 40510
Re: Upcoming test version
That was me. (Sorry...I forgot to include my name and email :D ) I definitely was not in auto mode, though I was engaging them in a different sector than where I triggered them. I was unable to replicate my own bug after multiple reloads, but opted to document it in the event that it popped up again...
- Sun Sep 01, 2013 8:03 pm
- Forum: In Testing
- Topic: Upcoming test version
- Replies: 19
- Views: 40510
Re: Upcoming test version
v4.42 Standard game, Default settings + missions enabled. Early game economy feels much better and more realistic, it is now much harder to generate mass capital. Build times on shipyards and space stations are too long. At turn 135 I currently have 10 colonies and, if I remember correctly, I could ...
- Mon Jul 29, 2013 4:02 pm
- Forum: Changelogs
- Topic: 26 July 2013 - Alpha 3.38
- Replies: 7
- Views: 12846
Re: 26 July 2013 - Alpha 3.38
Hi Zaimat, Thanks for your fast work! There was one part of the update that confused me until I read it again ... "Added Right/Left arrow keys shortcut to cycle your colonies from Planet View" When I first read that I was looking for big, fat, green arrow keys on the planet view :oops: .....
- Wed Jul 17, 2013 8:59 am
- Forum: Gameplay
- Topic: Suggestions for Tech Research
- Replies: 11
- Views: 12023
Re: Suggestions for Tech Research
Thanks for the reply Zaimat...sounds great. :) I can't wait to see what you do with this...I already love the direction you took with the techs and I believe you all will make them something special. You folks are doing a superb job with this game, keep up the great work. PS: Even in Alpha, I decide...
- Mon Jul 15, 2013 5:49 pm
- Forum: Gameplay
- Topic: Suggestions for Tech Research
- Replies: 11
- Views: 12023
Re: Suggestions for Tech Research
Shameless bump to try and catch a Dev's eye for a response.
- Mon Jul 15, 2013 5:48 pm
- Forum: Gameplay
- Topic: Suggestions for the UI
- Replies: 6
- Views: 7611
Re: Suggestions for the UI
Shameless bump to try and catch a Dev's eye for a response.
- Sat Jul 06, 2013 7:02 pm
- Forum: Gameplay
- Topic: Suggestions for the UI
- Replies: 6
- Views: 7611
Re: Suggestions for the UI
I would have to strongly disagree with this last one. Mostly because you can survey more than one planet at a time (hope you know that, click on survey and then star, you will do the whole system, doing 2-3 planets per turn). In your new format the menu will show a bunch of surveyed worlds and then...
- Sat Jul 06, 2013 6:51 pm
- Forum: Gameplay
- Topic: Suggestions for the UI
- Replies: 6
- Views: 7611
Re: Suggestions for the UI
I still don't understand why ship in orbit is important, fleets are commanded from the sector as a whole. In combat the whole sector is the playground, and from sector view you get all the TFs in the sector and a view of the planets in there as well. Not sure what jumping to ships in orbit would ad...
- Sat Jul 06, 2013 6:39 pm
- Forum: Gameplay
- Topic: Suggestions for Tech Research
- Replies: 11
- Views: 12023
Re: Suggestions for Tech Research
Interesting game, interesting tech model, and as for the OP, thanks for the stimulating post and suggestions... it got me thinking as well. :D Glad my spitballing elicited some thought and dialogue. I really love the feel and direction of this game and I hope I have something to contribute that may...
- Sat Jul 06, 2013 4:27 am
- Forum: Gameplay
- Topic: Can someone explain Supply?
- Replies: 17
- Views: 16528
Re: Can someone explain Supply?
Just wanted to drop in and say I LOVE the way supply lines work in the game. That being said, the resupply filter needs to stand out more when it is applied at the same time as the scanner filter.
- Sat Jul 06, 2013 4:11 am
- Forum: Gameplay
- Topic: Suggestions for Tech Research
- Replies: 11
- Views: 12023
Re: Suggestions for Tech Research
least you have punctuation >:) agree and add on - racial specific bonuses to tech should have their own unique tech's that you could aquire through conquer or alliance. lore friendly. research techs are highly unpolished (as seen in the severe lack of interesting discriptions) and all engines appea...
- Sat Jul 06, 2013 3:56 am
- Forum: Support
- Topic: Scout Class Ships
- Replies: 10
- Views: 10826
Re: Scout Class Ships
I agree with this wholeheartedly. There is definitely a need for in-game documentation of what cargo holds do.Lithari wrote:
it would be good to indicate that the cargo spaces are used for fuel...it doesn't indicate this anywhere ingame.
- Sat Jul 06, 2013 3:53 am
- Forum: Gameplay
- Topic: Suggestions for Tech Research
- Replies: 11
- Views: 12023
Suggestions for Tech Research
Suggestions for Technology Research Let me begin by saying that I understand that tweaking and changing this system is incredibly tricky as it has dramatic effects on both game balance and AI utilization. Additionally, as I just started, I am clueless about the number and scope of the games full co...
- Sat Jul 06, 2013 12:30 am
- Forum: Gameplay
- Topic: Suggestions for the UI
- Replies: 6
- Views: 7611
Suggestions for the UI
First off, let me say that any suggestions I make are offered in the spirit of making the game as fun and accessible for players as possible. Hopefully this results in an awesome game that makes loads of cash for the company and development team. I believed in this game enough to purchase it with no...