
Search found 16 matches
- Mon Apr 14, 2014 10:59 am
- Forum: Changelogs
- Topic: Horizon major update/add-on released - v1.0.0.88 Notes
- Replies: 19
- Views: 77684
Re: Horizon major update/add-on released - v1.0.0.88 Notes
WOW... Thanks for the update/add-on. 

- Sat Feb 15, 2014 12:38 am
- Forum: Changelogs
- Topic: Horizon Release version 1.0.0.77 – Update Notes
- Replies: 8
- Views: 10812
Re: Horizon Release version 1.0.0.77 – Update Notes
I have noticed that the AI have a tendency to use my fighters as a "shield". They will shoot at a group of my fighters and take out some of them, then they will move into the same location as the remaining fighters. This is turn makes it impossible for me to target the AI ships I think th...
- Wed Jan 08, 2014 5:26 am
- Forum: Gameplay
- Topic: Making the game challenging (working solution inside)
- Replies: 8
- Views: 10472
Re: Making the game challenging (working solution inside)
Almost forgot my fighters ran out of supply after firing 2or3 shots and leaving 4 or 5 shots unused in a combat turn. I don’t remember this happening before.
- Wed Jan 08, 2014 5:24 am
- Forum: Gameplay
- Topic: Making the game challenging (working solution inside)
- Replies: 8
- Views: 10472
Re: Making the game challenging (working solution inside)
Yes you right... Please disregard my last post. :oops: I went back and loaded an old save game and started a war with the Har’kan and my indestructible shielded ships just got destroyed. lol :roll: But I still didn’t see the AI use shields or fighters. I am thinking about starting a fresh new game. ...
- Wed Jan 08, 2014 2:49 am
- Forum: Gameplay
- Topic: Making the game challenging (working solution inside)
- Replies: 8
- Views: 10472
Re: Making the game challenging (working solution inside)
True...But I never tried to zerg-rush it. Wouldn't hurt if they used shields and fighters. As of right now my shielded ships are indestructible against the AI ship designs.True_poser wrote: It actually doesn't matter how smart is AI in battle as long as you can zerg-rush it with maxed-out motherships.
- Tue Jan 07, 2014 9:15 pm
- Forum: Main
- Topic: Helping Horizon get more visibility, getting the word out..
- Replies: 11
- Views: 15384
Re: Why is this forum dead? gives the game an abandonware vi
I would like to see this game succeed and have many sells so that you will add an expansion to this wonderful 4x game. Turn-based ground combat would be nice. 

- Tue Jan 07, 2014 2:42 pm
- Forum: Gameplay
- Topic: Save Ship Configuation
- Replies: 4
- Views: 5638
Re: Save Ship Configuation
Does this mean there will be a random tech tree in the game?Zaimat wrote: We would have to put in some checks since technology can change between games and your design will contain some stuff you no longer have.
- Tue Jan 07, 2014 2:37 pm
- Forum: Gameplay
- Topic: Making the game challenging (working solution inside)
- Replies: 8
- Views: 10472
Re: Making the game challenging (working solution inside)
One of the reasons the game is easy is because the AI is not using shields and fighters in their ship designs.
- Sun Jan 05, 2014 7:23 am
- Forum: Main
- Topic: Helping Horizon get more visibility, getting the word out..
- Replies: 11
- Views: 15384
Re: Why is this forum dead? gives the game an abandonware vi
The 4x space genre has taken some serious hit over the years. And some of the hits were huge like moo3 and SotS2. And there are also alot of other 4x space games that I found to be just overall disappointing. And with most of them I wish I could get my money back. Games like Armada 2526, Starships U...
- Mon Dec 16, 2013 11:36 am
- Forum: Gameplay
- Topic: Too much colony micro?
- Replies: 12
- Views: 13419
Re: Too much colony micro?
I was just getting ready to agree with you. When I went and looked at the game setup screen for a new game. And realized you can set the number of planets per system. I now think the best thing to do is just reduce the number of planets in a star system to reduce colony micromanagement. And a good t...
- Mon Dec 16, 2013 1:29 am
- Forum: Main
- Topic: How long does a game take?
- Replies: 8
- Views: 12524
Re: How long does a game take?
I'm at turn 352 in an average galaxy, classic scenario. I have 32 colonies, and a treasury of 11.5 tc with a net income of 231 bc a turn. The tech is around level 5 and 6 and I have way too many spaceships. The game is fun. But I think it would be better if I had less money, spaceships and maybe col...
- Mon Jul 08, 2013 5:58 pm
- Forum: Gameplay
- Topic: Quick question about weapons?
- Replies: 20
- Views: 31288
Re: Quick question about weapons?
Oh...yeah...major MOO fan. 

- Mon Jul 08, 2013 12:33 am
- Forum: Gameplay
- Topic: Quick question about weapons?
- Replies: 20
- Views: 31288
Re: Quick question about weapons?
Yeah... Will we see more weapons be added to the game later on? Stuff like graviton beam, phasors, tachyon beam, stellar converter, mauler device, plasma torpedoes, and anti-mater bombs. 

- Sun Jul 07, 2013 9:07 pm
- Forum: Main
- Topic: MOO2 Updated!!!
- Replies: 13
- Views: 15154
Re: MOO2 Updated!!!
For example, to consider the excellent Endless game as "[not] good enough to be the next MoO2 successor" would be very odd -- to say the least. No tactical combat. That rules it out as a MoO2 successor right there, much less a MoO successor. I Agree with this. And I like Endless Space. Bu...
- Sun Jul 07, 2013 6:38 am
- Forum: Gameplay
- Topic: What happened? (re: bankruptcy)...
- Replies: 16
- Views: 17504
- Sun Jul 07, 2013 6:28 am
- Forum: Gameplay
- Topic: What happened? (re: bankruptcy)...
- Replies: 16
- Views: 17504
Re: What happened? (re: bankruptcy)...
I think the game should give you a choice to enslave or starve a conquer planet. Instead of just paying to deliver free food to them. I haven't conquer a planet in my game yet so I don't know what choices you get after you takeover a planet. but instead of having my empire going bankrupt I think I w...