Search found 15 matches
- Sun Oct 27, 2013 1:12 pm
- Forum: Gameplay
- Topic: Experience/leveling system thoughts
- Replies: 6
- Views: 7333
Experience/leveling system thoughts
I've seen several people suggest an experience/leveling system for ships. Personally, I dislike that idea, but it did lead me to an interesting thought that rewards combat without the problem of having ships gain experience. What's wrong with an experience system for ships? There are two primary pro...
- Mon Jul 22, 2013 12:19 pm
- Forum: Gameplay
- Topic: Power clarification
- Replies: 0
- Views: 2903
Power clarification
How exactly does power work? If a powerplant has 50% regeneration, does that mean that power regenerates by 50% of max, or 50% of current, or what, exactly? For that matter, how exactly is the max power determined? Some plants appear to have a bonus, but what does that bonus apply to?
- Mon Jul 22, 2013 12:10 pm
- Forum: Gameplay
- Topic: Ship Design Thoughts
- Replies: 0
- Views: 3521
Ship Design Thoughts
I've noticed a few things about ship design that could use improvement: One of the best parts of MoO was redesigning your ships after you got a significant upgrade -- a construction tech that raised your construction level enough to provide more space, a better engine, sub-space teleporters, better ...
- Mon Jul 22, 2013 11:25 am
- Forum: Gameplay
- Topic: New thoughts, after several more games
- Replies: 2
- Views: 4080
New thoughts, after several more games
It's not clear what the difference is between 'poor', 'abundant', and 'rich' planets. Obviously it affects industry, but how exactly? It's not clear how you specialize planets for research -- if you don't build industry, it takes forever to get the research improvements built There's not enough dif...
- Sun Jul 21, 2013 10:11 am
- Forum: In Testing
- Topic: Colonies/outposts have no population
- Replies: 4
- Views: 8839
Re: Colonies/outposts have no population
> Thanks! There is a new update for the test branch that fixes this issue. I've since discovered that switching back from the beta (and verifying the files) does not resolve the problem; even the non-beta version doesn't have population on colonies. I don't know if it's something unrelated to the b...
- Sat Jul 20, 2013 5:22 pm
- Forum: In Testing
- Topic: Colonies/outposts have no population
- Replies: 4
- Views: 8839
Re: Colonies/outposts have no population
Okay, after re-installing Horizon entirely, I can confirm that the lack of population only occurs on the new beta.
- Sat Jul 20, 2013 2:08 pm
- Forum: In Testing
- Topic: Colonies/outposts have no population
- Replies: 4
- Views: 8839
Colonies/outposts have no population
I sent in a bug report a little while ago regarding new colonies and outposts having no population after switching to the new beta. I've since discovered that switching back from the beta (and verifying the files) does not resolve the problem; even the non-beta version doesn't have population on col...
- Sat Jul 13, 2013 11:56 am
- Forum: Gameplay
- Topic: Ship sizes
- Replies: 2
- Views: 4334
Ship sizes
One of the things that made MOO so nice was the fact that as your construction tech level increased, so did the available space in your ship designs. Coupled with space requirements being reduced as your tech level in the relevant technology increased, it made a significant difference in designs -- ...
- Sat Jul 13, 2013 11:46 am
- Forum: Gameplay
- Topic: colinization ships
- Replies: 9
- Views: 9803
Re: colinization ships
Since this is basically a repair issue it would seem like the Shipyard would be more relevant than the Starbase. Maybe it's just me. I do agree that having a shipyard should also work for refits and repairs. I'll make a note to make that change. Thanks. Starbases have other benefits such as they ex...
- Mon Jul 08, 2013 12:03 am
- Forum: Gameplay
- Topic: some questions after our first game
- Replies: 11
- Views: 39940
Re: some questions after our first game
My wife and I finished our first game this afternoon, and really liked it. Happy to hear you enjoyed the game! Here are some answers: Engines don't yet make a difference. Only way to increase movement speed on the map right now is if you discover stargates and transient race ability (Har'kan race h...
- Sun Jul 07, 2013 8:34 pm
- Forum: Main
- Topic: MOO2 Updated!!!
- Replies: 13
- Views: 14176
Re: MOO2 Updated!!!
No tactical combat.CyberMage wrote: For example, to consider the excellent Endless game as "[not] good enough to be the next MoO2 successor" would be very odd -- to say the least.
That rules it out as a MoO2 successor right there, much less a MoO successor.
- Sun Jul 07, 2013 8:31 pm
- Forum: Gameplay
- Topic: some questions after our first game
- Replies: 11
- Views: 39940
Re: some questions after our first game
Eight? Top/bottom, left/right, front/back... what are the other two?Fairin wrote: enveloping = hits all quadrants of a ship at the same time (basically it does x8 damage since ships have 8 sides - should be excessively devastating to shields)
- Sun Jul 07, 2013 6:46 pm
- Forum: Gameplay
- Topic: some questions after our first game
- Replies: 11
- Views: 39940
some questions after our first game
My wife and I finished our first game this afternoon, and really liked it. We have a few questions remaining, however: 1) How do shields work? That is, do they block a specific amount of damage, or a percentage of incoming damage, or what? And how do I see that value? 2) What's the difference betwee...
- Sun Jul 07, 2013 4:43 pm
- Forum: Gameplay
- Topic: Economy - balance
- Replies: 6
- Views: 7707
Re: Economy - balance
Maybe the formula shouldn't be a % growth rate, maybe something not linear, geting smaller while the pop grows, but still growing more in raw numbers (think of a curve of growth... the increase would be still bigger, but not stupidly big!) This, like most, is an area where the _original_ Master of ...
- Sun Jul 07, 2013 11:07 am
- Forum: Support
- Topic: Typo in manual
- Replies: 1
- Views: 3752
Typo in manual
I'd normally just assume that you'll find it, but this particular typo drives me _NUTS_, so: TELEPATHIC Telepathic races possess a unique gene which when developed allows their mind to communicate, probe and even plant thoughts into other beings. As a result, other races are ***weary*** or even fear...