Search found 50 matches
- Mon Aug 19, 2024 10:07 am
- Forum: Development
- Topic: When can we expect some news?
- Replies: 115
- Views: 393309
Re: When can we expect some news?
Is this still in the works?
- Sat May 10, 2014 1:50 pm
- Forum: War Room
- Topic: Best Game Ever
- Replies: 11
- Views: 25306
Re: Best Game Ever
A good example of how easy it is when you know how diplomacy works,too easy.
Ahem.
Ahem.
- Tue May 06, 2014 9:15 am
- Forum: Gameplay
- Topic: What exactly is "reckless expansion"?
- Replies: 21
- Views: 40796
Re: What exactly is "reckless expansion"?
The races are not all supposed to be friendly and the tantiks are xenophobes.Diplomacy was a joke before as you basically dictated the galaxy to your whim.
- Mon Apr 14, 2014 1:01 pm
- Forum: Changelogs
- Topic: Horizon major update/add-on released - v1.0.0.88 Notes
- Replies: 19
- Views: 77681
Re: Horizon major update/add-on released - v1.0.0.88 Notes
Nice patch list.
I just did a survey with a ship without survey instruments and it took only a few turns for each planet.I would have thought to make the tech worthwhile it would take a lot longer.
I just did a survey with a ship without survey instruments and it took only a few turns for each planet.I would have thought to make the tech worthwhile it would take a lot longer.
- Thu Mar 20, 2014 1:17 pm
- Forum: Main
- Topic: Why should I get this game.
- Replies: 16
- Views: 27429
Re: Why should I get this game.
I am amazed how anybody who knows the game and plays humans could possibly have a problem with diplomacy.It's so easy to be loved.How about opening factors for modding? I am glad the game will be getting continued support.It would be nice to have some ideas about future plans.Ground combat,economy,t...
- Wed Feb 12, 2014 12:49 pm
- Forum: Support
- Topic: Crash in diplomacy.
- Replies: 2
- Views: 4044
Re: Crash in diplomacy.
Me the humans and the A.I was the GARGAL REGIME.
- Wed Feb 12, 2014 12:27 pm
- Forum: Suggestions
- Topic: tactical combat enhancements
- Replies: 21
- Views: 23570
Re: tactical combat enhancements
Just to retreat out of the sector would be suffice.But retreat to the nearest planet would also work.
Does the A.I take into consideration fleet strength? It could also help for the A.I to retreat.
Does the A.I take into consideration fleet strength? It could also help for the A.I to retreat.
- Tue Feb 11, 2014 11:09 am
- Forum: Main
- Topic: Player Expansion Recipe - Nerf Needed?
- Replies: 26
- Views: 36171
Re: Player Expansion Recipe - Nerf Needed?
i colonize everything worth it, regardless hughe or not, and build only trading and tourism, the first and second levels. I got such a hillarius cash flow that i can easily buy everything i need. This is the big issue making the strategic part very weak.Many betas saw this issue a fair while back b...
- Mon Feb 10, 2014 7:54 pm
- Forum: Suggestions
- Topic: tactical combat enhancements
- Replies: 21
- Views: 23570
Re: tactical combat enhancements
We need a RETREAT SHIP,RETREAT TASK FORCE button on the UI.The amount of micro having to do it is very annoying.
- Mon Feb 10, 2014 5:29 pm
- Forum: Main
- Topic: Bigger map possible?
- Replies: 4
- Views: 8744
Bigger map possible?
I was somewhat disappointed that the maps size remains the same no matter how many planets are included.Would it be possible for bigger maps like 12 sector ,etc in possible future expansion,dlc etc.
We could possibly do with a suggestions forum.
We could possibly do with a suggestions forum.
- Mon Feb 10, 2014 4:01 pm
- Forum: Main
- Topic: Player Expansion Recipe - Nerf Needed?
- Replies: 26
- Views: 36171
Re: Player Expansion Recipe - Nerf Needed?
Not really.It was an issue on the olders 4x games but the latest Civs,etc have mechanics to slow colony spamming as the being easily the best strategy.You choosing to play poorly does not excuse that.
- Mon Feb 10, 2014 3:05 pm
- Forum: Main
- Topic: Player Expansion Recipe - Nerf Needed?
- Replies: 26
- Views: 36171
Re: Player Expansion Recipe - Nerf Needed?
I agree something needs to be done to slow down colony rush which is a no brainer strategy.Moo2 had limited range due to fuel.I also think new planets should have a high development cost.In general it seems you explore and seed the whole galaxy very quickly. Personally I would restrict ship range ba...
- Sun Feb 09, 2014 10:09 pm
- Forum: Support
- Topic: [RESOLVED]A.I not bombarding listening post.
- Replies: 3
- Views: 5061
Re: A.I not bombarding listening post.
After about 30 turns they did invade.The A.I should just bomb listening posts and low population planets instead of slowing down their war efforts.They did have bombers in their fleet too.
- Sun Feb 09, 2014 9:54 pm
- Forum: Support
- Topic: [RESOLVED]A.I not bombarding listening post.
- Replies: 3
- Views: 5061
[RESOLVED]A.I not bombarding listening post.
An A.I fleet just seems to be hanging around one of my listening posts for 20+ turns now and not doing anything while at war.Is the A.I confused because its a listening post and not a colony?
- Sun Feb 09, 2014 9:40 pm
- Forum: Support
- Topic: Crash in diplomacy.
- Replies: 2
- Views: 4044
Crash in diplomacy.
An empire asked me to trade embargo a third party in which I agreed and the game crashed straight away.
- Sun Feb 09, 2014 6:16 pm
- Forum: Main
- Topic: Messy borders.
- Replies: 7
- Views: 12763
Messy borders.
I dislike the fact that empires are all over the place because of the unrestricted range.I think you should only be able to colonize inside a certain range,maybe communication range.
- Sat Feb 08, 2014 12:07 pm
- Forum: Support
- Topic: Low memory error
- Replies: 3
- Views: 5092
Re: Low memory error
I had this happen once too.
- Sat Feb 08, 2014 10:48 am
- Forum: Support
- Topic: Some issues with UI planet overview.
- Replies: 0
- Views: 2910
Some issues with UI planet overview.
You load troops into a colony and the planet overview shows no defence.It only shows troops when you have a barracks which is confusing when you want a quick guide to defended planets. The planet type in the overview seems to always be "world".Unless all planets have parity I would prefer ...
- Fri Feb 07, 2014 12:41 pm
- Forum: Gameplay
- Topic: Farming,entertaiment and diplomacy questions?
- Replies: 4
- Views: 6884
Farming,entertaiment and diplomacy questions?
The mechanics seems strange.I thought excess food does not actually help your empire apart from trade money and entertainment only gives tourism. I was watching the painful Destructoid twitch and I heard the dev say having lots of excess food does help planets without food.It that actually true and ...
- Fri Feb 07, 2014 12:24 pm
- Forum: Changelogs
- Topic: Horizon Release version 1.0.0.71
- Replies: 11
- Views: 29907
Re: Horizon Release version 1.0.0.71
You're possibly sending ships into their territory area which pisses them off.I found they accept non aggression treaty,trade treaties more or less straight away if you avoid their space and that should bumb relations higher.Humans get a relations buff anyway compared to other races but I think the ...