Search found 7 matches

by frostlad
Mon Aug 19, 2013 10:53 pm
Forum: Gameplay
Topic: Linear Research and level 10 cap
Replies: 5
Views: 5460

Re: Linear Research and level 10 cap

No, I'd prefer for the different engine types to differentiate on more than just %power usage and %cost, i.e. at least offer a little difference on movement speed. Otherwise there seems to be little reason to research anything but Nuclear engines because you are far enough ahead by the time you find...
by frostlad
Sun Aug 18, 2013 1:28 am
Forum: Gameplay
Topic: Linear Research and level 10 cap
Replies: 5
Views: 5460

Re: Linear Research and level 10 cap

I agree with part of this. Particularly in the engines portion of the propulsion tree, there is no differentiation between engine types in distance. Also, power usage and cost are of secondary importance to me, so I see no reason to not focus on nuclear engines and just keep on that tree. It'd be ne...
by frostlad
Tue Aug 06, 2013 10:55 pm
Forum: Gameplay
Topic: Research options
Replies: 3
Views: 4512

Re: Research options

Personally, the flexibility that I'd like is to be able to focus on 2 or 3 things in a branch (equally is fine with me) instead of my only options being 1 item or all items in a branch. That would solve a lot of the problems for me.
by frostlad
Tue Jul 23, 2013 10:17 pm
Forum: Gameplay
Topic: Thoughts after playing my 4th game
Replies: 8
Views: 7544

Re: Thoughts after playing my 4th game

Got to agree that I like the turn based as well and is the reason I got it in the first place, but then again moving a large number of ships from the edge of the battle screen to the battle nearer the middle of the screen is a very time consuming task, but as each ships turn are based on initiative...
by frostlad
Tue Jul 23, 2013 10:09 pm
Forum: Main
Topic: Tactical Combat Screen - allies blue not red
Replies: 3
Views: 4935

Re: Tactical Combat Screen - allies blue not red

Zaimat wrote:Yes, this will be in the next update!

Player forces -> Green
Hostile/War -> Red
Friendly/Allies -> Light Blue
Neutral/Unknown/NoContact -> Light Yellow

Awesome. Great to see you guys are ahead of us on some updates even.
by frostlad
Mon Jul 15, 2013 12:15 am
Forum: Gameplay
Topic: Mircro-Management
Replies: 14
Views: 11778

Re: Mircro-Management

Have you tried combining them into a fleet, you can have 10 ships in a single fleet, while this doesn't help with combat scenarios, this helps a lot with travelling throughout the galaxy. It took me a long while to figure out that you could combine the ships into a fleet. I was trying to shift clic...
by frostlad
Mon Jul 15, 2013 12:11 am
Forum: Gameplay
Topic: colinization ships
Replies: 9
Views: 8665

Re: colinization ships

I like the idea of refilling the colonization ship after orbiting the home planet for 5 turns or something along those lines. Even 6 or 7 turns might be worth it. It seems silly that the best strategy to expand quickly, and get lots of money, seems to be something like the following, mostly because ...