Search found 3 matches

by TheBeardyMan
Thu Jul 18, 2013 5:14 pm
Forum: Support
Topic: RESOLVED:Fake cargo capacity should be called something else
Replies: 2
Views: 4234

RESOLVED:Fake cargo capacity should be called something else

Some special ship modules that aren't cargo holds add to the number displayed as the ship's cargo capacity without contributing to task force supply. For example, both boarding shuttles and armoury contribute 30 cargo capacity each for a total of 60, which should give 1 turn of supply for a medium s...
by TheBeardyMan
Thu Jul 18, 2013 4:58 pm
Forum: Gameplay
Topic: So close to understanding supply...
Replies: 3
Views: 5059

So close to understanding supply...

As far as I understand: A cargo hold stores 200 units of cargo. A small ship consumes 10 cargo units per turn. A medium ship consumes 50 cargo units per turn. A large ship consumes 100 cargo units per turn. A huge ship consumes 200 cargo units per turn. The distance to the nearest friendly colonized...
by TheBeardyMan
Thu Jul 18, 2013 4:39 pm
Forum: Support
Topic: Food Trade
Replies: 6
Views: 7087

Re: Food Trade

Definitely needs to be fixed. Surplus food on planet A disappearing into a black hole in combination with a food shortage on planet B being charged at extortionate prices is viciously unbalanced against the player. The moral of this story: If a feature is causing a game balance problem, disabling ha...