Search found 5 matches

by Spaceman_Spiff
Sat Jul 20, 2013 11:04 am
Forum: Main
Topic: Tactical Combat Screen - allies blue not red
Replies: 3
Views: 4941

Tactical Combat Screen - allies blue not red

as per subject, please?
by Spaceman_Spiff
Sat Jul 20, 2013 11:02 am
Forum: Main
Topic: Communication & Race interface - some humble recommendations
Replies: 1
Views: 3376

Communication & Race interface - some humble recommendations

Brilliant game, first of all, great fun. 1. When there is an incoming communique from someone wanting me to declare war on another empire, I cannot tell what the status is between me and that 3rd party. Would be nice to have access to that info in the comms interface, say a dropdown like the legend ...
by Spaceman_Spiff
Sat Jul 20, 2013 10:45 am
Forum: Main
Topic: Invading a planet?
Replies: 11
Views: 12178

Re: Invading a planet?

Haven't got my head around ground combat yet. I dropped nukes hitting 'done' for each ship in the fleet until I ran out of nukes. interestingly with 6-8 ships in the fleet it roughly halved the total number of remaining ground troops each round. I would get down to about 20 from 7500 then run out of...
by Spaceman_Spiff
Sat Jul 20, 2013 10:39 am
Forum: Main
Topic: Next colony button please
Replies: 7
Views: 7481

Re: Next colony button please

+1 bump
by Spaceman_Spiff
Fri Jul 19, 2013 10:07 pm
Forum: Main
Topic: inertia effects
Replies: 5
Views: 6758

Re: inertia effects

I'd like to see inertia taken into account in movement. Something like the early arcade game 'Asteroid'? That could make for a crazy screen. :lol: I would hope that ftl space travel would need to have overcome/accommodated inertia, lest all the souls onboard be mashed into a minestrone soup. Perhap...