Search found 5 matches
- Sat Jul 20, 2013 11:04 am
- Forum: Main
- Topic: Tactical Combat Screen - allies blue not red
- Replies: 3
- Views: 5419
Tactical Combat Screen - allies blue not red
as per subject, please?
- Sat Jul 20, 2013 11:02 am
- Forum: Main
- Topic: Communication & Race interface - some humble recommendations
- Replies: 1
- Views: 3717
Communication & Race interface - some humble recommendations
Brilliant game, first of all, great fun. 1. When there is an incoming communique from someone wanting me to declare war on another empire, I cannot tell what the status is between me and that 3rd party. Would be nice to have access to that info in the comms interface, say a dropdown like the legend ...
- Sat Jul 20, 2013 10:45 am
- Forum: Main
- Topic: Invading a planet?
- Replies: 11
- Views: 13506
Re: Invading a planet?
Haven't got my head around ground combat yet. I dropped nukes hitting 'done' for each ship in the fleet until I ran out of nukes. interestingly with 6-8 ships in the fleet it roughly halved the total number of remaining ground troops each round. I would get down to about 20 from 7500 then run out of...
- Sat Jul 20, 2013 10:39 am
- Forum: Main
- Topic: Next colony button please
- Replies: 7
- Views: 8339
Re: Next colony button please
+1 bump
- Fri Jul 19, 2013 10:07 pm
- Forum: Main
- Topic: inertia effects
- Replies: 5
- Views: 7365
Re: inertia effects
I'd like to see inertia taken into account in movement. Something like the early arcade game 'Asteroid'? That could make for a crazy screen. :lol: I would hope that ftl space travel would need to have overcome/accommodated inertia, lest all the souls onboard be mashed into a minestrone soup. Perhap...