Currently, the main screen (with a system selected) has a list of planets running down the right side. When you click on a planet, however, it that list flips to the top.
I would recommend keeping the list either at the top or the right side for both screens for consistencies.
Search found 9 matches
- Tue Aug 13, 2013 6:06 pm
- Forum: Gameplay
- Topic: Suggestion: main/planet screen layout
- Replies: 0
- Views: 2596
- Thu Aug 08, 2013 11:51 pm
- Forum: Gameplay
- Topic: Planetary Defences
- Replies: 12
- Views: 12677
Re: Planetary Defences
Planetary fighter bases would be good and I'm glad that you're reviewing Starbases. I acknowledge the fact that they can't turn - and that's fine - but having them armed with only light cannons makes them useless versus dedicated warships. I agree the OP in that Starbases need some form of heavy mo...
- Tue Jul 30, 2013 1:51 am
- Forum: Gameplay
- Topic: Planetary Defences
- Replies: 12
- Views: 12677
Re: Planetary Defences
Yes, missiles will be buffed up further. Beam defense exists in the game (got to find it before it's available to build like Stargates). Your other suggestions added to wishlist! Starbases upgrade automatically when your techs advance right now. Manual design/redesign is something we want to add la...
- Tue Jul 30, 2013 1:23 am
- Forum: Gameplay
- Topic: Mircro-Management
- Replies: 14
- Views: 13374
Re: Mircro-Management
Can you describe the scenario where you had to click a lot so we can understand the scenario you were in? Did you try to orbit a planet? Attacked while moving? There are many improvements to come but the more info we have the better. One scenario was in my early game. I have mixed fleet, with a Mot...
- Tue Jul 30, 2013 1:05 am
- Forum: Main
- Topic: Playing Horizon with Intel HD graphics/integrated chipset?
- Replies: 5
- Views: 6701
Re: Playing Horizon with Intel HD graphics/integrated chipse
I have a PowerColor HD 7750, basically a passively cooled 7750 card. I really like it. It's cool, quiet, fairly modern, and it runs all the games I play, with oomphs .
- Tue Jul 30, 2013 1:01 am
- Forum: Main
- Topic: Invading a planet?
- Replies: 11
- Views: 13506
Re: Invading a planet?
Haven't got my head around ground combat yet. I dropped nukes hitting 'done' for each ship in the fleet until I ran out of nukes. interestingly with 6-8 ships in the fleet it roughly halved the total number of remaining ground troops each round. I would get down to about 20 from 7500 then run out o...
- Tue Jul 30, 2013 12:46 am
- Forum: In Testing
- Topic: Fairin's NEW list of testing for devs =(^.-.^)=
- Replies: 16
- Views: 31937
Re: Fairin's NEW list of testing for devs =(^.-.^)=
I just submitted a report with the same inability to invade issue. Basically, it seems that even when I have my fleet orbiting the planet, as long as they have any kind of small (1-turn to build) ships queued, those ships pop out at the end of the tactical turn and render the planet "Defended&q...
- Mon Jul 29, 2013 11:54 pm
- Forum: Gameplay
- Topic: Suggestion: planetary governors
- Replies: 3
- Views: 5089
Re: Suggestion: planetary governors
Thank you for the reply. I'm looking forward to see the new changes. While on the topic, I have two more suggestions in the planetary management screen: 1. Consistent naming for the different stages of the building. Right now, we have: Trade Dock -> Trade Post -> Trace Center -> Commerce Center Pod ...
- Mon Jul 29, 2013 9:37 pm
- Forum: Gameplay
- Topic: Suggestion: planetary governors
- Replies: 3
- Views: 5089
Suggestion: planetary governors
At the later stages of the game, when you have more money than you know what to do with, I generally just build up all my colonies to maximum, which is very tedious. Can we have either a "governor" or a build queue that can be applied to multiple colonies? For example, a "build everyt...