Search found 79 matches

by Madbiologist
Wed Jul 24, 2013 4:37 am
Forum: In Testing
Topic: Fairin's NEW list of testing for devs =(^.-.^)=
Replies: 16
Views: 27333

Re: Fairin's NEW list of testing for devs =(^.-.^)=

I haven't had a chance to do a lot of fleet battles (especially the big ones), so does it do the conga line formation and lock-up still?

I tested that a lot in .34 a lot, what causes it and how bad it can get.
by Madbiologist
Wed Jul 24, 2013 4:20 am
Forum: Gameplay
Topic: Planetary Bombardment Suggestion
Replies: 4
Views: 5936

Re: Planetary Bombardment Suggestion

Well planets do have planetary defenses that shoot back and a sort of shield/armour thing. So you being able to attack them during the tactical phase makes sense, to defang them as it were, destroy those 'offensive' defenses. Taking a page from MoO 2, perhaps only taking us there in the tactical pha...
by Madbiologist
Mon Jul 22, 2013 3:13 pm
Forum: Gameplay
Topic: Planetary Bombardment Suggestion
Replies: 4
Views: 5936

Re: Planetary Bombardment Suggestion

Indeed, I still think this is better than the old 'oops, we just vitrified the entire system' mode the game used to have, or that ships would disobey command to even leave a system till every man, woman, child, and green little mold on the wall was reduced to ash for an entire system. However, now, ...
by Madbiologist
Mon Jul 22, 2013 2:37 pm
Forum: In Testing
Topic: Fairin's NEW list of testing for devs =(^.-.^)=
Replies: 16
Views: 27333

Re: Fairin's NEW list of testing for devs =(^.-.^)=

Solid Battery of feedback Fairin, as always. ;). I would like to add a bit to it (and counter-point, sort of) one of them. Troop Pod is indeed not as intuitive as it should be. Also, I feel the direction of the arrows are even more so unintuitive. Down arrows puts troops 'up' orbit in the ship, and ...
by Madbiologist
Sat Jul 13, 2013 11:11 am
Forum: Gameplay
Topic: Some ideas I would like to see in the final version..
Replies: 5
Views: 5069

Re: Some ideas I would like to see in the final version..

About espionage, indeed. However... You can probably have passive information gathering (and even sometimes tech stealing opportunities) once you have heavy civilian traffic between the races. When you read what the Trade Agreements are, and what Free Travel is, then by that point when you have all ...
by Madbiologist
Tue Jul 09, 2013 4:04 pm
Forum: Gameplay
Topic: Mircro-Management
Replies: 14
Views: 10576

Re: Mircro-Management

I had similar scenarios (in combat), where I have to manage a large number of ships manually, and if I didn't it would end badly or do things I didn't want them to. I am going to eventually do a feedback thread, where I post my feedback and observations. (Playing the game a lot, and testing so many ...
by Madbiologist
Mon Jul 08, 2013 11:34 pm
Forum: Gameplay
Topic: Quick question about weapons?
Replies: 20
Views: 23494

Re: Quick question about weapons?

Don't know, apparently... some giant space cow... that moos in space and has addictive milk that makes people speak about... to savour the moo. Seriously, it is a Masters of Orion. Usually people refer to Maters of Orion 2, but it can mean the 1st game or the whole series (which some fans claim adam...
by Madbiologist
Mon Jul 08, 2013 8:26 am
Forum: Gameplay
Topic: some questions after our first game
Replies: 11
Views: 37090

Re: some questions after our first game

and burn? =) vorpal shoulda been a marine killer figured it was from the neutron gun from moo2 bearing similiarties =) Well not all ships have marines (making it somewhat of an overly situational perk for one of the main weapons), unless you mean crew killer as well... then yeah I can see it being ...
by Madbiologist
Mon Jul 08, 2013 7:53 am
Forum: Main
Topic: Donate to Build the Autobots a Moonbase!
Replies: 17
Views: 13949

Re: Donate to Build the Autobots a Moonbase!

What about implementing some sort of "Corruption" or "Bureaucracy" mechanic that eats an increasing percentage of your income the larger your population grows (up to a point of course)? A number of strategy games have this feature (or something similar) already, and it works fai...
by Madbiologist
Mon Jul 08, 2013 7:34 am
Forum: Main
Topic: Next colony button please
Replies: 7
Views: 6712

Re: Next colony button please

I agree, I also liked how ES did it. You can use the Arrow keys to cycle through your colonies. So you can go to the next one or the previous one with a mere press of a button. Having a visual button you can mouse and click would also be good. At the moment you can only quickly jump to different col...
by Madbiologist
Mon Jul 08, 2013 6:20 am
Forum: Gameplay
Topic: Feedback and suggestions
Replies: 4
Views: 4387

Re: Feedback and suggestions

Hmmm, speaking of colony management I had an idea. How about you can only build one of the tier 3+ buildings on a colony? Except the capitol, which can build all the tier 3+ (this means, to avoid exploit's, when a capitol is scrapped (so you can another one elsewhere) it will auto scrap the tier 3+ ...
by Madbiologist
Mon Jul 08, 2013 5:47 am
Forum: Gameplay
Topic: colinization ships
Replies: 9
Views: 7707

Re: colinization ships

You need them to go to a Starbase, as in you need to give them the orbit command and select the planet that has the Starbase. You should get a message next turn that reads: "... ... has received a retrofit" or something like that with the ships designation where the ... ... is.
by Madbiologist
Mon Jul 08, 2013 5:38 am
Forum: Changelogs
Topic: 6 July 2013 - Alpha v0.0.2.31
Replies: 37
Views: 30621

Re: 6 July 2013 - Alpha v0.0.2.31

Quick update on the state of the AI: 1) I was able to recreate Lithari's scenario several times. I actually got 3 races get stuck to me that closely on a Medium map no less (felt as crowded as a small one) in one of them. Just adding that if it is intended or if there needs to be better opponent pla...
by Madbiologist
Sun Jul 07, 2013 4:27 pm
Forum: Gameplay
Topic: Economy - balance
Replies: 6
Views: 6139

Re: Economy - balance

Yeah, I think you nailed it. Population is obvious, but the tech definitely adds up in the late game. Once you get a few techs that add together, you get some pretty nice stacking bonuses. Throw in an increase in workforce, and it all goes into a positive feedback loop. Hope more people (and the dev...
by Madbiologist
Sun Jul 07, 2013 2:15 pm
Forum: Gameplay
Topic: Feedback and suggestions
Replies: 4
Views: 4387

Re: Feedback and suggestions

Nice suggestions, I would like to add two to it. About the map, starts, and AI getting annoyed at starting with you close. I had a game on medium, where 4 of us started next to each other in a little box. I had the side, the Varaia had the top, then the Kamzaks were my neighbor, boxed in by the two ...
by Madbiologist
Sun Jul 07, 2013 7:29 am
Forum: Gameplay
Topic: Few thoughts from playing today
Replies: 3
Views: 4048

Re: Few thoughts from playing today

1. A hotkey or some arrows to cycle between colonies while in the colony view would be helpful. This would be nice as well, I sometimes like to do the annual inspection at times of my worlds, and being able to switch between all of them (not just the ones in the same system) without leaving the col...
by Madbiologist
Sun Jul 07, 2013 7:16 am
Forum: Main
Topic: Donate to Build the Autobots a Moonbase!
Replies: 17
Views: 13949

Re: Donate to Build the Autobots a Moonbase!

We will tweak population growth but it's very tricky to balance it. Lowering it affects not just the good terran colonies but significantly more non-ideal colonies who have penalties on population growth, low population max and so on. Too much and only terran planets become worthwhile for colonizat...
by Madbiologist
Sun Jul 07, 2013 6:58 am
Forum: Main
Topic: Ships Sizes and research
Replies: 11
Views: 9690

Re: Ships Sizes and research

As far as I know, shipyards don't seem to do much anyway? They improve the speed of construction considerably, and have a minor improvements on buyout costs. But I do like the suggestion, that motherships can only be built at shipyards. At worst, requiring a shipyard and maybe Factories as an indus...
by Madbiologist
Sun Jul 07, 2013 6:36 am
Forum: Gameplay
Topic: What happened? (re: bankruptcy)...
Replies: 16
Views: 12592

Re: What happened? (re: bankruptcy)...

You can assimilate and subjugate planets (but you need to feed slaves too, not feeding them doesn't make them slaves anymore... it makes them victims of genocide... which leads to the last option), and you can do more than just starve them... Exterminate, and you use bio-weapons (tech) to speed up t...
by Madbiologist
Sun Jul 07, 2013 6:28 am
Forum: Changelogs
Topic: 6 July 2013 - Alpha v0.0.2.31
Replies: 37
Views: 30621

Re: 6 July 2013 - Alpha v0.0.2.31

The system definitely needs tweaking. Starting within their bubble should not be the same as deliberately plunking a colony on their doorstep after you got a warning. I also imagine since it is the early game, you don't have ties with them, so there is no positive to offset the negative. So usually ...