Search found 108 matches
- Tue Dec 31, 2013 8:41 pm
- Forum: Main
- Topic: Happy New Year
- Replies: 2
- Views: 5392
Re: Happy New Year
Happy New Year! 2014 looks like it will be a good year to play Horizon in
- Tue Dec 31, 2013 7:41 pm
- Forum: Gameplay
- Topic: How to Improve Tactical Combat
- Replies: 2
- Views: 6135
Re: How to Improve Tactical Combat
Oh almost forgot about subsystem targeting. Making it harder to disable a subsystem as well and when shooting a subsystem you only do full damage to the subsystems hp and something like 1/4th of your damages is applied to armor. Also the more armor you have on your ship the more damage reduction or ...
- Tue Dec 31, 2013 6:47 pm
- Forum: Gameplay
- Topic: Save Ship Configuation
- Replies: 4
- Views: 4289
Re: Save Ship Configuation
Every time I start a new game ,I have to set up my ships and space stations with the load outs I like. Is there any way to save the configuration to a file that will load when starting a new game. It would be helpful. Yes please this or something like it. I hate that the first turn of the game I ha...
- Tue Dec 31, 2013 6:26 pm
- Forum: Gameplay
- Topic: How to Improve Tactical Combat
- Replies: 2
- Views: 6135
How to Improve Tactical Combat
if it reduces speed in horizon. i never really noticed. Only when the ship is out-of-supplies waiting for the next shipment, it's speed is halved. Interesting that you didn't notice it. Clearly it's not enough of a hindrance. What's happening is this: e.g.: . Ship Supply Range = 10 sectors . Ship m...
- Tue Dec 31, 2013 4:30 pm
- Forum: Main
- Topic: Helping Horizon get more visibility, getting the word out..
- Replies: 11
- Views: 12118
Re: Why is this forum dead? gives the game an abandonware vi
The Devs have been all over the forums since the Alpha launch on steam and even before that. The game has had a ton of updates since its Alpha and the start of the Beta. The community is smaller then I would expect and allot of us are not posting up a storm these days. I personally haven't had a ton...
- Sat Dec 21, 2013 6:01 pm
- Forum: In Testing
- Topic: Why are saves from v4.58 unable to play on v4.59+
- Replies: 3
- Views: 10119
Re: Why are saves from v4.58 unable to play on v4.59+
Just wondering is there any way to disable the ability to load old saves then, as I had a bad crash that I had to restart from after accidentally loading an old save. I went through and manually deleted the old saves. I didn't load from the Load screen just hit continue then stuck me on a loading s...
- Fri Dec 20, 2013 7:29 pm
- Forum: In Testing
- Topic: Why are saves from v4.58 unable to play on v4.59+
- Replies: 3
- Views: 10119
Re: Why are saves from v4.58 unable to play on v4.59+
Just wondering is there any way to disable the ability to load old saves then, as I had a bad crash that I had to restart from after accidentally loading an old save. I went through and manually deleted the old saves. I didn't load from the Load screen just hit continue then stuck me on a loading sc...
- Fri Dec 20, 2013 7:09 pm
- Forum: Changelogs
- Topic: December 20 2013 - Beta-2 Hotfix (version 4.60)
- Replies: 12
- Views: 14075
Re: December 20 2013 - Beta-2 Hotfix (version 4.60)
Was able to get in now and play around for a bit on the new update. Have to say Im very impressed and very happy to see the planet list has been added which will make my life so much easier in Mid game. One thing I noticed while playing for an hour or so was that if you bring up the fleet window (th...
- Fri Dec 20, 2013 3:40 am
- Forum: Changelogs
- Topic: December 19 2013 - Beta-2 version 4.59 - now Live
- Replies: 6
- Views: 10759
Re: December 19 2013 - Beta-2 version 4.59 - now Live
Just been messing around with the setup a bit and noticed that if I change the resultion to below 1080p Im able to actually get past the Launcher and into the game. Once at the galaxy view however it crashes. Haven't found a video setting yet that has allowed me to play.
- Thu Dec 19, 2013 11:40 pm
- Forum: Changelogs
- Topic: December 19 2013 - Beta-2 version 4.59 - now Live
- Replies: 6
- Views: 10759
Re: December 19 2013 - Beta-2 version 4.59 - now Live
Having a Loading crash on windows 8.1
Report sent
Report sent
- Sun Nov 03, 2013 5:08 pm
- Forum: Support
- Topic: Game does not start
- Replies: 2
- Views: 3409
Re: Game does not start
I had this happen to me once, I was able to fix it by uninstalling and reinstalling the game.
Have you tried this?
Have you tried this?
- Fri Oct 18, 2013 7:59 pm
- Forum: Main
- Topic: The Horizon Random events contest!
- Replies: 30
- Views: 54663
Re: The Horizon Random events contest!
3 Part, Invasion from Beyond Title: A Plauge on all your Houses (Part 1 of Invasion from Beyond) Description: A sudden population decrease (loss of population) on the capital worlds of all the races. Effect: Puts population growth on effected planets to -1 million pop per turn, Also mistrust (durin...
- Thu Oct 17, 2013 4:41 pm
- Forum: Gameplay
- Topic: Maintenance Costs
- Replies: 15
- Views: 10602
Re: Maintenance Costs
Ok ... Forget about salaries for the troops, change that term to read maintenance. I would think that troop maintenance falls under the mechanics of ... Build and Maintain. When we create a barracks the troops start "building" which should cost us something (whether it be industrial units...
- Thu Oct 17, 2013 4:29 pm
- Forum: Main
- Topic: Something unexpected is happening in the Horizon universe..
- Replies: 7
- Views: 9267
Re: Something unexpected is happening in the Horizon univers
That was awesome!
- Thu Oct 17, 2013 4:11 pm
- Forum: Gameplay
- Topic: Diplomatic Victory?
- Replies: 4
- Views: 4518
Re: Diplomatic Victory?
Counsel meeting only happens if you play classic mode (where all races start with the same tech level and no one has a major advantage over the other and no storyline).Yarodin wrote:Is the counsel meeting a random event? It didn't happen to me yet and I'm in turn 240, most of the map explored.
- Thu Oct 17, 2013 4:09 pm
- Forum: Main
- Topic: Combat in Beta 4.50
- Replies: 9
- Views: 11395
Re: Combat in Beta 4.50
Another issue: Why is it that you can only flight first, then shoot? After shooting, there's no movement possible. If you fire then want to move you still can, once you fire it puts you into target mode (where you pick who to shoot) to remove this after you shoot go down and hit the target button a...
- Wed Oct 16, 2013 8:42 pm
- Forum: Gameplay
- Topic: Trade and Tourism
- Replies: 13
- Views: 9560
Re: Trade and Tourism
but some things are improbable...
- Wed Oct 16, 2013 12:14 pm
- Forum: Gameplay
- Topic: FTL Jump (idea for fleet formation)
- Replies: 11
- Views: 12565
Re: FTL Jump (idea for fleet formation)
In MoO2, you had Warp dissipators to slow others down and to give you time to get a response fleet in place. But fighting took place always in a solar system. They forced you to attack at the enemies colony because they wanted to avoid that you kill the fleet and the colony in seperate fights. When...
- Wed Oct 16, 2013 5:41 am
- Forum: Gameplay
- Topic: FTL Jump (idea for fleet formation)
- Replies: 11
- Views: 12565
Re: FTL Jump (idea for fleet formation)
I like the idea of Jump Engines but we want a system where ships can be intercepted while moving otherwise it will remove an important strategic element. To allow that, the way I imagine it we would really need to have (and show/fight in) hyperspace travel as well as normal space. That's really not...
- Wed Oct 16, 2013 5:24 am
- Forum: Gameplay
- Topic: Trade and Tourism
- Replies: 13
- Views: 9560
Re: Trade and Tourism
I also just completed all my research. That's possible?? :shock: Its possible with enough planets built for research and after a full exploration of the galaxy and many turns later you can max out techs to 10, although I think the intent as stated somewhere else, that the devs want to make it near ...