Feature requests or ideas
1 Replies
6509 Views
Last post by Zaimat Sat Oct 10, 2015 3:31 pm
Fighter Designing
by MrAragorn » Sun Sep 27, 2015 5:52 am
I was thinking if you could add possibility of customizing fighter weapons, armor etc. as in normal starships or starbases. It would be really useful...
1 Replies
5452 Views
Last post by Zaimat Sat Oct 10, 2015 11:49 am
Add new ship module: Communications relay
by Xyquas » Fri Sep 25, 2015 5:36 pm
When playing on large maps I always end up in a situation where I am in one of the corners of the map and in the very far opposing corner there is...
2 Replies
6128 Views
Last post by Zaimat Sat Oct 10, 2015 11:41 am
Fleeing non-combatants
by Smiling_Spectre » Sat Aug 08, 2015 7:08 pm
As I see, now non-combatants flee from battle automatically.
It makes the new and fresh problem. :)
1. Before this feature was implemented, I could...
8 Replies
11259 Views
Last post by Smiling_Spectre Sun Aug 23, 2015 6:39 am
"Attack planet" order
by Smiling_Spectre » Thu Aug 13, 2015 5:07 pm
There is one problem with cleansing star system that I recognized recently:
While I can invade as much planets as I want per turn, I cannot attack...
2 Replies
6290 Views
Last post by Smiling_Spectre Sun Aug 23, 2015 6:36 am
My Suggestions
by Flinx » Tue Mar 10, 2015 12:51 pm
In random order:
TFs undergoing refit should have a corresponding 'refit' 'action' - it is frustrating when these 'busy' TFs are included in the...
20 Replies
33070 Views
Last post by Zaimat Mon Aug 17, 2015 7:23 pm
Wrong attributed hostility - again?!
by Smiling_Spectre » Sat Mar 28, 2015 9:26 am
Gargals turned hostile against me after being friendly, all at once. Oh?! Strange. Ok, let it be. Weirdos. %|
But now, ten (or so) turns later they...
16 Replies
21751 Views
Last post by Smiling_Spectre Mon Aug 10, 2015 1:36 am
3 Replies
6729 Views
Last post by Zaimat Sun Aug 09, 2015 12:46 pm
1 Replies
4774 Views
Last post by Zaimat Sat Aug 08, 2015 11:35 pm
Suggestions for improvement
by Tetron » Mon May 25, 2015 10:31 am
First I have to say there are several unique traits to this game I like. The tech concept in particular is a nice touch. The issue is that right now...
3 Replies
6972 Views
Last post by Zaimat Tue Jun 16, 2015 1:05 am
Ships description during battle decisions?
by Smiling_Spectre » Tue Mar 31, 2015 4:13 am
Now and again I see the same: my ships against enemies with choice: attack, retreat, do nothing.
Problem is, both sides haven't any description....
6 Replies
9416 Views
Last post by Zaimat Tue Jun 16, 2015 12:28 am
More Info
by Flinx » Tue Jun 09, 2015 4:41 pm
These are 2 tiny changes that I have been meening to post for several weeks.
>>>
The end of an armistice should be in the Diplomacy News. If it is...
1 Replies
5004 Views
Last post by Zaimat Wed Jun 10, 2015 4:35 pm
Starbase weapon distribution
by Flinx » Tue May 12, 2015 3:21 pm
Friday March 27, 2015
v1.0.2.133
* AI ship designs will now take advantage of increased available space due to miniaturization or modding
I made a...
1 Replies
5336 Views
Last post by Zaimat Wed May 13, 2015 5:44 pm
Additional commands during combat
by Flinx » Tue May 12, 2015 5:00 pm
There is the mass retreat/flee button at the top right of the combat screen and the individual retreat/flee button on the bottom right. And of course...
0 Replies
8847 Views
Last post by Flinx Tue May 12, 2015 5:00 pm
Steam Achievement Additions
by keller » Wed May 06, 2015 10:04 am
So I beat the game as the Har`kan and noticed that there are no achievements for winning.
I would like to suggest that achievements be added for...
1 Replies
5340 Views
Last post by Flinx Tue May 12, 2015 1:56 pm