Lithari wrote:Zaimat wrote:Lithari wrote:Actually, my last game, they were on a Huge Volcanic World that had a max population of 15B, the cool thing is, if you manage to invade and win, you can keep the colony, even though you lack the tech to colonize them, something that needs to be sorted out.
While you can't colonize or live on hostile planets (without terraforming), as long as you don't eliminate the native race you can still control the planet. That part is working as intended.
Fairin wrote:(really missing the moo2 flags now that i played it a few times the other day =) those highlght colors look the same to me sometimes.
The territory map indicator (striped square) colors?
Yeah, I notice them, but they only show up on their systems, no where else to indicate its their territory.
Maybe you could implement something like what Civ 5 has, a colour coded sphere of influence....that is easy to see and it spans the full territory of the empire, that way, we know where not to go to avoid the AI having a hissy fit.
I agree with this. It would be really nice to see a kinda Influence area around systems. Even if it was nothing more then an indicator of how big an alien empire is.
However I think it would be really cool if they did something akin to what Galactic Civ did with having an influance radius have meaning and allow you to "Peacefully" Take over a system. I believe it also gave you an idea of where not to fly for fear of ticking of that empire for flying through space they considered theirs.
Even though open space may have little meaning in Horizon in its current state I think having a system radiate its color indicator on the map out a sector or two would really help visualize how big empires are.
Eve a MMORPG in space does this with its player made maps even though it doesn't really mean anything but helps you better understand who owns what in the game.
Example:
Your space maps kinda look like this when you are trying to find out who lives where:
http://www.eveonlinereview.com/wp-conte ... ide-on.png
I think it would be cooler visually and easier to understand if it looked like this:
http://go-dl1.eve-files.com/media/corp/ ... luence.png
I also find it hard to understand who is what color. Having a flag for each race that could be used on the map and in diplo interactions might be helpful.
Examples of 4x games that use radius like influence indicators, some use it for more then just a simple indicator:
Endless Space:
http://pcmedia.gamespy.com/pc/image/art ... 618208.jpg
Civ 5:
http://cdn.arstechnica.net/wp-content/u ... %20ars.jpg
Galactic Civ 2:
http://pcmedia.ign.com/pc/image/article ... 02-000.jpg