[1.0.0.92] Fighters inactive if launched in disabled state

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Xyquas
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Location: Berlin, Germany

[1.0.0.92] Fighters inactive if launched in disabled state

Post by Xyquas »

I produced a strange scenario :D

On one of my motherships I had the fighters bay disabled in combat. Then (in a later combat) I tried to launch them with the launch / callback button. The launching worked (yeah!) but the fighters weren't activated after the mothership's turn was finished. In fact, all my fighters in this combat were ignored while acitvated and therefore were completely useless in this turn. There were 5 motherships involved (all of the same design) and all of their fighters were launched, but just one in the above described manner. The other fighters weren't disabled and were launched while targetting an enemy ship and left clicking on it.
Master Of Orion 2 = Great
Master Of Orion 3 = Trash
Horizon = The real Master Of Orion 3 :-)