Thank you for the reply. I'm looking forward to see the new changes.
While on the topic, I have two more suggestions in the planetary management screen:
1. Consistent naming for the different stages of the building.
Right now, we have:
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Trade Dock -> Trade Post -> Trace Center -> Commerce Center
Pod Racing -> Pleasure Dome -> Pleasure Complex (??)
Farm Facilities -> Hydro Farm -> Agricultural Center
Ind. Facilities -> Factories -> Grant Factories
Res. Facilities -> Research Labs -> Research Center
Which almost seems to use the "Facilities" suffix to indicate the very first level facility, and "Center" to indicate the last. But it is just not consistent.
What if we could change it to:
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Trade Facilities -> Center -> Complex -> Nexus
Entertainment Facilities -> Center -> Complex -> Nexus
Farming Facilities -> Center -> Complex -> Nexus
Industrial Facilities -> Center -> Complex -> Nexus
Research Facilities -> Center -> Complex -> Nexus
Now, when you see something like a "Nexus" completed in the notification panel, you can automatically ignore it, because you know there is no more upgrades.
2. My second suggestion is to add more details to the right-click / shift data overlays. Currently, there are a bunch of "anomalies" / conditions on a planet (Rich, Poor, Ancient Civ, Ship, etc.). We sort of guess what each of them do, but there is no concrete numbers on them, which makes the modifiers less useful, especially now. In the future, when things are more balanced, I figure you would have to carefully pick what to build. That data would be invaluable then.
For example, right-click on research would show: xxx base projects + yyy "ancient civ" projects.