The user interface is my white whale. I actually squeal in delight when a complex game gives me an easy and intuitive means of interaction…I know, I should get a life right? In 4x games the UI, with a few notable exceptions, generally ranges from catastrophically bad to functionally acceptable. This has always baffled me, as it can be argued that ease of use in the interactions between players and the game is the single most important feature for a game to get right. In my humble opinion Horizon is currently in the functionally acceptable range…here are some suggestions that I believe will take the UI to the “notable exception” tier.
Galaxy Map
• Should be able to have fleet and colony tabs open simultaneously…UI should remember where each tab was last opened and open them in the same position until moved by the player
• Last tab opened should be on top of all others by default
• Could implement arrows on the sector layout tab to facilitate fast cycling through colonized sectors
• Could implement arrows in the galaxy map view to facilitate fast cycling through fleets currently without orders. This could alternatively be accomplished through the implementation of a units without orders popup icon. (I like this solution…personally Warlock: Master of the Arcane handled all important events in this fashion and with the exception of the turn lock in that game, I found it to be the most user friendly 4x game in history)
• Legend tab could be slightly slimmer to accommodate more convenient placement in 1024 x 768 resolution (Unfortunately some of us have visual disabilities and must play in lower resolutions so we can read the text in the UI…The UI should be designed to fit as unobtrusively as possible at lower resolutions…or options for increasing text sizes at higher resolutions could be implemented)
• Could implement a toggle switch next to each individual planet on the sector tab to open a quick view of ships currently in orbit (This would be a great tool for sector defense organization)
• Could implement a method of making silly people who don't read the entire manual before playing that you can order a survey of whole systems by selecting the star.


Planet Screen
• Could implement a viewing area for orbiting ships (A must for uncolonized worlds at the very least…see below) Could implement a switch to toggle ships in orbit view or troops view if the current UI would be to cluttered with both
• Could implement arrows on the system tab to facilitate fast cycling through colonized systems (Eliminates the extra step of having to go to the galaxy map to do so)
Last Turn Event Screen
• Could change layout and/or reduce redundant information
Ex: Current Format:
>> Knowledge of Changling suits (Bug: No graphic asset for Changling Suits…Nitpick: suits should be capitalized here) has been discovered from the Wonder Machines on Gurz VII. (Click takes us to planet view)
>> Our scientists have discovered Changling Suits. (Note: Suits is capitalized here) (Click takes us to research details)
Ex: Suggested Format
>> Knowledge of Changling Suits has been discovered from the Wonder Machines on Gurz VII. (Click takes us to planet view with a button to open the research details for the benefit we received from the planetary discovery…this view should also contain the orbiting ships view to facilitate the ability to quickly select the unit who completed the task to provide new orders)
• Our scientists have discovered Changling suits. (Click still takes us to research details)
By displaying the discovery of Changling Suits as a subtopic of the Wonder Machines discovery we have made the presentation cleaner and given an easy visual representation of the association between the two events. Additionally, we have presented the player with maximally efficient player actions.
Ex 2: Current Format:
>> 4l Runner(T125) awaits new orders. (Click takes us to unit)
>> 4l Runner(T133) awaits new orders. (Click takes us to unit)
>> 4l Runner(T125) has finished surveying Tanian I. (Click takes us to planet view)
>> 4l Runner(T133) has finished surveying Tashir IV. (Click takes us to planet view)
Ex 2: Suggested Format:
>> 4l Runner(T125) has finished surveying Tanian I. (Click takes us to planet view with added buttons for orbiting ships and research details if applicable)
• 4l Runner(T125) awaits new orders. (Click takes us to unit)
>> 4l Runner(T133) has finished surveying Tashir IV. (Click takes us to planet view with added buttons for orbiting ships and research details if applicable)
• 4l Runner(T133) awaits new orders. (Click takes us to unit)
By reorganizing the display and providing new planet screen options we have cleaned up the presentation and afforded the player with the opportunity to maximize the efficiency of his/her activities. That is all I have for the UI at the moment. Thoughts?
Edited to add survey suggestion under Galaxy Map section.