Search found 193 matches
- Thu Dec 17, 2015 2:23 am
- Forum: Suggestions
- Topic: Battle complains 3: Stations and planets
- Replies: 4
- Views: 11764
Re: Battle complains 3: Stations and planets
What I have observed is that early in the game, it's easier to defend planets (this is good and desirable) so if they are too powerful it dissuades any combat. Again: I suggest to keep current power of the planet - raw power is enough. It's only very ineffective. :) But divide it for 3 points - (3 ...
- Thu Dec 17, 2015 1:35 am
- Forum: Suggestions
- Topic: Diplomacy complains II: Communication system
- Replies: 4
- Views: 11739
Re: Diplomacy complains II: Communication system
Yes, it is doable as you describe it but it's just not a trivial matter for the reasons I mentioned before. What I'm also saying here is that it would require an expansion or sequel to do something of this level (AI/UI/Mechanic changes or added to support it). Yes, I got it, but I thought that it's...
- Wed Dec 09, 2015 3:49 am
- Forum: Suggestions
- Topic: Battle complains 3: Stations and planets
- Replies: 4
- Views: 11764
Re: Battle complains 3: Stations and planets
It's an interesting idea making the station attack first, I'll consider that one. But not planet? ;) Ok, thank you for that at least. But I don't want to change the balance for planet/stations defense, if they are too strong it will mean the AI (and player) has to build and gather more ships to suc...
- Wed Dec 09, 2015 3:35 am
- Forum: Suggestions
- Topic: Diplomacy complains I: expansion
- Replies: 3
- Views: 10636
Re: Diplomacy complains I: expansion
"Expanding too much" is still based on systems (not planets) within a number of turns. Off the top of my head I think it's about 3 systems within 10 turns, adjusted by difficulty setting. Strange. Another "queued demand" then? Well, right now I am rounding up several wars at onc...
- Wed Dec 09, 2015 3:20 am
- Forum: Suggestions
- Topic: Diplomacy complains II: Communication system
- Replies: 4
- Views: 11739
Re: Diplomacy complains II: Communication system
As you know you can demand a tech or gift a tech but there is no straight trade (except counters from AI when you demand sometimes). The first reason behind this is that Horizon has a "conversational diplomacy system". It's different than "trading diplomacy system" that is most ...
- Sat Dec 05, 2015 7:21 pm
- Forum: Gameplay
- Topic: Never retreat!
- Replies: 20
- Views: 50331
Re: Never retreat!
Thank you for your changes, Zaimat! 
(Will you answer me at the other threads?

(Will you answer me at the other threads?

- Thu Dec 03, 2015 2:33 am
- Forum: Gameplay
- Topic: Never retreat!
- Replies: 20
- Views: 50331
Re: Never retreat!
This was discussed above, in the very this thread. Strange. As I understood, it supposed to be fixed in last patches. :/Bullwinkle wrote:The enemy transports just sit there waiting to be slaughtered
- Wed Dec 02, 2015 6:13 pm
- Forum: Suggestions
- Topic: Diplomacy complains 3: Map
- Replies: 2
- Views: 9141
Diplomacy complains 3: Map
I told this too, but it seems you overlooked this part. *sigh* 1. Every race have "their" systems in the Report screen. But this list have one serious omission: shared systems are not on this map. Even if opponent have _one_ planet belonged to other race in the system, this system will not...
- Wed Dec 02, 2015 5:58 pm
- Forum: Suggestions
- Topic: Diplomacy complains II: Communication system
- Replies: 4
- Views: 11739
Diplomacy complains II: Communication system
Zaimat, I believe that I told it twice already, but every time you seems overlooked it. At least, I never heard your opinion of the matter. Communication system is quite broken in the barter/trade part. It is most lacking part of your game - and only point that doesn't allow me to praise it as true ...
- Wed Dec 02, 2015 5:41 pm
- Forum: Suggestions
- Topic: Diplomacy complains I: expansion
- Replies: 3
- Views: 10636
Diplomacy complains I: expansion
Now and again I see the same thing: I am fighting with enemy and taking over their planets... only to get warning from here and there: "You are expanding too much!" Ah, great, what do you want, people? To kill every single citizen on every battling planet to make you happy? Come on, guys, ...
- Wed Dec 02, 2015 5:32 pm
- Forum: Suggestions
- Topic: Battle complains 3: Stations and planets
- Replies: 4
- Views: 11764
Battle complains 3: Stations and planets
There is one thing that is utterly wrong with the planets and stations: they are slowest units in the game. It is utterly wrong, as for me. Every planet and battle station have scanners much better than any mobile ship (well, at least, in theory :), so they can totally prepare to the incoming invasi...
- Wed Dec 02, 2015 5:19 pm
- Forum: Suggestions
- Topic: Battle complains II: Invisibility
- Replies: 1
- Views: 8156
Battle complains II: Invisibility
In all my battles invisibility was heavily broken, every single time. 1. I can see any supposedly "invisible" enemy ship. They are translucent, but quite clear target. And while they can be hard to hit initially, first hit removes invisibility altogether. Too bad for such expensive technol...
- Wed Dec 02, 2015 5:08 pm
- Forum: Suggestions
- Topic: Battle complains I: Fighters
- Replies: 2
- Views: 9177
Battle complains I: Fighters
I still feel that fighters are heavy underpowered. I will try to explain it again. 1. Fighters are very non-cost-efficient. Fighter bay takes 40 space, and hosts 5 fighters. It means that one fighter takes 4 spaces. It's comparable with one light gun... but I can make a scout with 6 such guns. And I...
- Wed Dec 02, 2015 4:33 pm
- Forum: Gameplay
- Topic: Never retreat!
- Replies: 20
- Views: 50331
Re: Never retreat!
Zaima-at. It's broken again. :cry: Now with another, more intricate way. I noticed it after old tests, but hadn't time to write, and then you pushed me from it with several patches in succession. But now I tested it... yup, it's still here. So, while I am totally happy with _defending_ battles now, ...
- Wed Dec 02, 2015 12:47 am
- Forum: Gameplay
- Topic: What is use of boarding enemy ships?
- Replies: 13
- Views: 30309
Re: What is use of boarding enemy ships?
So having said that, does successful boarding always give techs? Sometimes? Or is it only when you board the probe? Last one. Any other boarding gives you the ship in question - except cases when it destroys the ship. :) If I do knock out an enemy's engines, is the tiny text in the upper left the o...
- Sun Aug 23, 2015 6:39 am
- Forum: Suggestions
- Topic: Fleeing non-combatants
- Replies: 8
- Views: 10085
Re: Fleeing non-combatants
Limit. Aha. Got it. %) Well, somewhat arguable decision as for me, but immensely better than previous behavior. Thank you! 

- Sun Aug 23, 2015 6:36 am
- Forum: Suggestions
- Topic: "Attack planet" order
- Replies: 2
- Views: 5483
Re: "Attack planet" order
Got it. Ok, thank you for your answer.
- Sun Aug 23, 2015 6:34 am
- Forum: Support
- Topic: Invasion problem. Again.
- Replies: 2
- Views: 10167
Re: Invasion problem. Again.
Can it be fixed too to not touch my poor invading forces with explicit orders to invade totally different locations? By virtue of the 'instanced combat' design all ships in sector are pulled in space combat if engaged. Their orders are retained (if not already completed prior to being pulled) and w...
- Thu Aug 13, 2015 5:12 pm
- Forum: Support
- Topic: Invasion problem. Again.
- Replies: 2
- Views: 10167
Invasion problem. Again.
Last time you fixed invasion for me, making dedicated ships go to dedicated planets, instead involving in random invasion. Thank you! Unfortunately, there is another situation, when exactly the same happens. Engaging sector/defending against invasion pulls out all ships in sector. Including former i...
- Thu Aug 13, 2015 5:07 pm
- Forum: Suggestions
- Topic: "Attack planet" order
- Replies: 2
- Views: 5483
"Attack planet" order
There is one problem with cleansing star system that I recognized recently: While I can invade as much planets as I want per turn, I cannot attack more than one planet per turn in default mode (two, if enemy strikes back)! It slows my invasions to the crawl rate - especially in good, 6-7 planets sys...