Search found 35 matches
- Sat Sep 26, 2015 3:03 pm
- Forum: Suggestions
- Topic: Add new ship module: Communications relay
- Replies: 2
- Views: 5522
Re: Add new ship module: Communications relay
While it is common in the early-mid game to not be in communication range of every empire, I cannot think of any of the games I have played where I did not eventually have communications with every empire still alive. At level 10, the 'Interstellar Com' tech has a range of 11 sectors - this is more ...
- Mon Aug 17, 2015 7:04 pm
- Forum: Modding
- Topic: Minor thing: Randomize home system planets for custom races
- Replies: 7
- Views: 19971
Re: Minor thing: Randomize home system planets for custom r
Excellent! That worked.
- Mon Aug 17, 2015 6:52 pm
- Forum: Suggestions
- Topic: My Suggestions
- Replies: 20
- Views: 28374
Re: My Suggestions
1) Could you give this a hotkey. Currently I hit F9/F10 and then select the planets button. I know I can use the button at the top of the screen, but my brain thinks I should use a hotkey to open this window Any suggestions which HotKey to bind it? My first thought is to put it for F12 but this is ...
- Sat Aug 15, 2015 3:52 pm
- Forum: Modding
- Topic: Minor thing: Randomize home system planets for custom races
- Replies: 7
- Views: 19971
Re: Minor thing: Randomize home system planets for custom r
Excellent point. With today's update you can do this with a bit of modding! 1. Make a new folder called "The Twelve Colonies" under C:\program files (x86)\Steam\steamapps\common\Horizon\mods\ 2. Launch Horizon and make a new race template using the Humans as default. You can edit the temp...
- Fri Aug 14, 2015 3:38 pm
- Forum: Suggestions
- Topic: My Suggestions
- Replies: 20
- Views: 28374
Re: My Suggestions
Hijacking my own thread to add a new suggestion for the "Planets" window that lists all of the planets in the known universe. 1) Could you give this a hotkey. Currently I hit F9/F10 and then select the planets button. I know I can use the button at the top of the screen, but my brain think...
- Tue Jun 09, 2015 4:41 pm
- Forum: Suggestions
- Topic: More Info
- Replies: 1
- Views: 4467
More Info
These are 2 tiny changes that I have been meening to post for several weeks. >>> The end of an armistice should be in the Diplomacy News. If it is already in the sitrep I must miss it every time. Even if it is just role-play in my head I usually like to wait for the 10 turns of an armistice to run o...
- Sat May 16, 2015 3:32 pm
- Forum: Modding
- Topic: Upload mods to Steam?
- Replies: 1
- Views: 6228
Upload mods to Steam?
Can we upload our mods to Steam Workshop? I know you can do that for other games (eg CIV5) but the Steam Workshop pages for Horizon seem to only allow you to upload screenshots... ?
- Sat May 16, 2015 9:52 am
- Forum: Gameplay
- Topic: Gem deposits & Gold deposits
- Replies: 1
- Views: 5343
Gem deposits & Gold deposits
Does the bonus from the Gem deposits and Gold deposits specials increase with higher level industrial buildings or does the first building get you everything?
- Thu May 14, 2015 8:24 am
- Forum: War Room
- Topic: Colony destroyed but starbase remained
- Replies: 2
- Views: 11061
- Thu May 14, 2015 8:21 am
- Forum: Modding
- Topic: moding star_names.xml and flag_colours.xml
- Replies: 2
- Views: 6606
- Thu May 14, 2015 8:18 am
- Forum: Support
- Topic: Rotating ships during combat
- Replies: 2
- Views: 10825
Re: Rotating ships during combat
Thanks! I'll give that right click a try.g
- Tue May 12, 2015 5:40 pm
- Forum: Modding
- Topic: moding star_names.xml and flag_colours.xml
- Replies: 2
- Views: 6606
moding star_names.xml and flag_colours.xml
C:\Program Files (x86)\Steam\SteamApps\common\Horizon\mods\Flinx\gamedata\star_names.xml I started a new game. The mod is active because the ship and tech changes I made are in my game. I added 300+ new names to the beginning of the list but none got used. Do I need to make the changes to the defaul...
- Tue May 12, 2015 5:26 pm
- Forum: Support
- Topic: TURN button location on screen
- Replies: 1
- Views: 9113
TURN button location on screen
I play the game in 1920x1200 resolution and the TURN button is not in the bottom right corner of the main galaxy screen. If the solar system display is on the right edge of the screen the turn button moves left so it does not overlap with the 9th planet. When you move the solar system display to the...
- Tue May 12, 2015 5:00 pm
- Forum: Suggestions
- Topic: Additional commands during combat
- Replies: 0
- Views: 6344
Additional commands during combat
http://forum.l3o.com/viewtopic.php?f=22&t=1554 http://forum.l3o.com/viewtopic.php?f=7&t=1553 There is the mass retreat/flee button at the top right of the combat screen and the individual retreat/flee button on the bottom right. And of course the there is the flee option on the galaxy scree...
- Tue May 12, 2015 3:55 pm
- Forum: Support
- Topic: Rotating ships during combat
- Replies: 2
- Views: 10825
Rotating ships during combat
Is there a hotkey to rotate a ship in place during combat? The AI's ships rotate in place when necessary, and I have sometimes pressed the space bar to get the AI to rotate my ship for me and then press the space bar again to regain control. Could you add one if there is not; each press could rotate...
- Tue May 12, 2015 3:41 pm
- Forum: Support
- Topic: Invading outposts with zero population
- Replies: 1
- Views: 9323
Invading outposts with zero population
I am playing as Humans. I invade a Tantik outpoast on a huge terran planet with zero population. I win the battle in orbit, if any. I win the ground combat. If the planet had a population of any race other than Human I would be asked if I want to assimilate/exterminate/subjugate that population; but...
- Tue May 12, 2015 3:21 pm
- Forum: Suggestions
- Topic: Starbase weapon distribution
- Replies: 1
- Views: 4789
Starbase weapon distribution
Friday March 27, 2015 v1.0.2.133 * AI ship designs will now take advantage of increased available space due to miniaturization or modding I made a mod with bigger starbases. At the start of the game the starbase at my home planet had the weapons in the top 2 slots and first on the right maxed to 19...
- Tue May 12, 2015 2:51 pm
- Forum: Gameplay
- Topic: Never retreat!
- Replies: 20
- Views: 56389
Re: Never retreat!
Only thing that may explain this is your scouts "relative strength" vs. their transports "relative strength" isn't crossing the required threshold for them to retreat. I'll try to reproduce the scenario. If you go into the combat screen, the enemy non-combat ships stay in their ...
- Tue May 12, 2015 2:25 pm
- Forum: War Room
- Topic: Colony destroyed but starbase remained
- Replies: 2
- Views: 11061
Colony destroyed but starbase remained
I had this strange situation happen in my current game: I colonised a planet that was not optimal for my race I forgot to start terraforming it I built the government building, then other buildings and a starbase The population remained tiny - just a few thousand An enemy attacked the planet. Most o...
- Tue May 12, 2015 1:56 pm
- Forum: Suggestions
- Topic: Steam Achievement Additions
- Replies: 1
- Views: 4731
Re: Steam Achievement Additions
Yes, I second that suggestion.keller wrote:So I beat the game as the Har`kan and noticed that there are no achievements for winning.
I would like to suggest that achievements be added for winning the game for each race, and for winning the game with all of the races