Feature requests or ideas
Button for the Next/Prevous planet?
by Smiling_Spectre » Sun Aug 17, 2014 8:40 am
Sometimes it's simpler and more effective to browse my planets directly, changing planets view on the fly. So every 4x have the button Next...
3 Replies
6381 Views
Last post by Zaimat Mon Aug 18, 2014 12:36 pm
Fleet status icons?
by Smiling_Spectre » Sun Aug 17, 2014 9:04 am
When I am pressing any sector with my ships inside, I see the window like this:
There are three absolutely identical fleets, by sight, and only...
1 Replies
4847 Views
Last post by keller Mon Aug 18, 2014 11:06 am
Trading items ability, please?
by Smiling_Spectre » Sun Aug 17, 2014 9:21 am
Right now there is only one way to get something for something: say Give me X for you asked Y in the diplomacy screen. It's all right, but it's only...
1 Replies
4764 Views
Last post by keller Sun Aug 17, 2014 7:26 pm
Visual progress of the construction
by Smiling_Spectre » Sat Aug 16, 2014 10:04 am
This game is one of most appealing games in space 4x genre for me in the last years. Thumbs up for the great work, guys!
Unfortunately, there is one...
3 Replies
6793 Views
Last post by keller Sun Aug 17, 2014 7:17 pm
1 Replies
4870 Views
Last post by Zaimat Sun Aug 17, 2014 6:19 pm
Stations upgrade
by Smiling_Spectre » Sun Aug 17, 2014 9:32 am
I just noticed that while stations treats as ships in every battle and upgrade aspect, it is not presents in the global ship list.
There is nothing...
0 Replies
4466 Views
Last post by Smiling_Spectre Sun Aug 17, 2014 9:32 am
Possibility to "expand" fleet/ship list?
by Smiling_Spectre » Sun Aug 17, 2014 8:55 am
Current implementation with 8 fleets/ships in row shown looks quite working... until later in game, when I can have 10-12 fleets in one system, not...
0 Replies
4558 Views
Last post by Smiling_Spectre Sun Aug 17, 2014 8:55 am
Some ideas
by Anguille » Sat May 24, 2014 5:48 pm
Some ideas...
- I'd like to see a hall of fame.
- I'd like to be able to send colony ships from the planets list
- I'd like to know the maximum...
14 Replies
18016 Views
Last post by keller Thu Jul 17, 2014 5:02 pm
One Thing contest
by True_poser » Mon Jul 14, 2014 6:23 pm
Ok, that's not a real contest, because I don't have any prizes.
But the last one who posts an eligible entry wins for certain!
The rules are:
1)...
0 Replies
4749 Views
Last post by True_poser Mon Jul 14, 2014 6:23 pm
Research artifacts
by True_poser » Wed Jul 02, 2014 9:58 am
Currently each and every thing that can be placed on a ship is acquired via tech research.
As ship-related techs:
- engines
- armor
- weapons
develop...
0 Replies
4414 Views
Last post by True_poser Wed Jul 02, 2014 9:58 am
About Ships
by Astro » Tue Jun 24, 2014 8:09 am
Hi to everyone
I have to thank the devs for making a really good game in all aspects and respects which is quite original given that there are many...
14 Replies
16109 Views
Last post by keller Mon Jun 30, 2014 2:31 am
combat round choice
by keller » Fri Jun 20, 2014 9:57 pm
I would like to suggest that players be allowed to choose the number of combat rounds available. Some players will like 50 or more rounds of combat,...
3 Replies
6261 Views
Last post by True_poser Mon Jun 23, 2014 8:49 am
tactical display ship orientation
by gwgardner » Mon Jun 16, 2014 6:21 pm
The shields display for a ship should rotate to match the orientation of the ship on the tactical display.
1 Replies
4473 Views
Last post by keller Tue Jun 17, 2014 8:00 am
Upgrade messages
by keller » Mon Jun 16, 2014 12:35 pm
In regard to this thread Upgrade messages definitely need to be updated so that they are more clear about what is being upgraded. It is simply hard...
2 Replies
5260 Views
Last post by keller Tue Jun 17, 2014 7:58 am
clarify tech effects, also make them moddable
by gwgardner » Sun Jun 15, 2014 12:04 pm
Example: Universal Translator appears to increase the range of communications, but this is not documented in the tooltip for that tech
Looking at...
0 Replies
4234 Views
Last post by gwgardner Sun Jun 15, 2014 12:04 pm