Feature requests or ideas
Small Ships Scout Hull Points
by Beam316 » Tue Jun 03, 2014 4:18 pm
Ok i think that the puny little ships that dont endure even 2-3 rounds in combat or even 1 in an advanced stage should have an overhaul in their...
12 Replies
13352 Views
Last post by keller Tue Jun 10, 2014 9:39 am
Make combat less time consuming
by Xyquas » Sun Apr 27, 2014 7:46 am
I found that I'm spending most time of the combat phases with moving the ships to the desired position. There is currently no reasonable way to do...
16 Replies
17807 Views
Last post by Anguille Sun Jun 08, 2014 4:54 am
AI Personalities and other observations...
by Corgano » Fri Jun 06, 2014 1:29 pm
Hi all!
First off, let me say I am enjoying the game so far.
I'm having a bit of a problem with the races and the way that they act. I wanted to...
2 Replies
4545 Views
Last post by Zaimat Sun Jun 08, 2014 12:06 am
The threat option
by keller » Sun May 25, 2014 2:44 am
There are times when a race gets me a little irritated by demanding planets on the other side of the galaxy that they naturally have no claim to....
2 Replies
4763 Views
Last post by keller Sun Jun 01, 2014 9:23 pm
planetary defense beam
by keller » Tue May 20, 2014 8:13 pm
In all the hours I have played this game I have finally actually discovered the planetary defense beam. My question is why isn't this tech like the...
4 Replies
6665 Views
Last post by keller Sun May 25, 2014 2:20 am
random events
by keller » Tue May 20, 2014 4:20 pm
So far the only random events are an occasional increase in the trade. I would like to see some stars go super nova once in a while, or some planets...
4 Replies
6322 Views
Last post by keller Sun May 25, 2014 2:17 am
Please add cross alliances
by Xyquas » Tue May 13, 2014 3:49 pm
Alliances - a cool feature implemented in most 4X games but unfinished in most cases from my point of view. What I mean is this:
Empire A forms an...
4 Replies
6651 Views
Last post by Xyquas Sat May 24, 2014 3:34 pm
Make accepting surrender a choice
by Xyquas » Tue May 13, 2014 3:42 pm
Currently (1.0.0.94), when an AI empire surrenders this is accepted automatically. I think it should be a choice as begging for mercy and receiving...
6 Replies
7936 Views
Last post by keller Fri May 16, 2014 6:04 am
steam achievements
by keller » Wed May 14, 2014 3:23 am
Yes we have a few achievements on there for the missions, but I don't usually play the missions so its possible that I will never get all those...
2 Replies
4852 Views
Last post by keller Wed May 14, 2014 7:57 pm
2 Replies
6219 Views
Last post by Anguille Wed May 14, 2014 3:24 pm
1 Replies
3882 Views
Last post by keller Wed May 14, 2014 2:55 am
Some invasion suggestions
by True_poser » Wed May 07, 2014 9:15 am
1) Add a button to recall an ongoing invasion.
Seriously, having 75k still in orbit against 630k on planet and not having an option to withdraw is...
7 Replies
8280 Views
Last post by Xyquas Sun May 11, 2014 4:03 am
Show income from treaties
by Xyquas » Sat May 10, 2014 2:19 pm
When I look at my financial stats at the galaxy map, I see gross and net income as well as maintenance cost of colonies and ships plus tributes. What...
1 Replies
3791 Views
Last post by keller Sun May 11, 2014 3:57 am
Make some techs exclusive for certain races
by Xyquas » Sat May 10, 2014 2:24 pm
I like the randomization feature implemented in Horizon's research mechanism. But I think it's a bit lame that every race can research every tech if...
0 Replies
4117 Views
Last post by Xyquas Sat May 10, 2014 2:24 pm
Change reward from Barbeck mission
by Xyquas » Sat May 10, 2014 2:07 pm
When playing in normal game mode with missions enabled, the mission for the Barbeck seems pretty useless because the reward (Biotoxines) is a tech...
0 Replies
3905 Views
Last post by Xyquas Sat May 10, 2014 2:07 pm