Suggestion: planetary governors

Strategy, Guides, FAQ
johanwanderer
Voyager
Voyager
Posts: 9

Suggestion: planetary governors

Post by johanwanderer »

At the later stages of the game, when you have more money than you know what to do with, I generally just build up all my colonies to maximum, which is very tedious.

Can we have either a "governor" or a build queue that can be applied to multiple colonies? For example, a "build everything" governor would build/upgrade everything on the planet, including military and defense structures.

It may have options like:
  • Buy/hurry if cost is under X (for example, I always want to buy the initial factory)
  • Don't build if maintenance/cost is over X. (If a structure costs 500bc to maintain, don't build it)
Additionally, you can also have a "Military Production Governor" to automatically build ships at the best production planets. It's sort of pointless in the later games (where you can just buy them where you need them) but it could be helpful in the early game stages.

User avatar
Zaimat
Dev. Team
Dev. Team
Posts: 1427
Location: Toronto, Canada
Contact:

Re: Suggestion: planetary governors

Post by Zaimat »

There are changes coming to colony management and overall economy balance. It's just going to take a bit of time since we're looking at more than just tweaking the system. But it's high on the priority list. Thanks for the feedback though!
Horizon - Lead Designer | a.k.a. Raf

johanwanderer
Voyager
Voyager
Posts: 9

Re: Suggestion: planetary governors

Post by johanwanderer »

Thank you for the reply. I'm looking forward to see the new changes.

While on the topic, I have two more suggestions in the planetary management screen:

1. Consistent naming for the different stages of the building.
Right now, we have:

Code: Select all

Trade Dock      -> Trade Post    -> Trace Center -> Commerce Center
Pod Racing      -> Pleasure Dome                 -> Pleasure Complex (??)
Farm Facilities -> Hydro Farm                    -> Agricultural Center
Ind. Facilities -> Factories                     -> Grant Factories
Res. Facilities -> Research Labs                 -> Research Center
Which almost seems to use the "Facilities" suffix to indicate the very first level facility, and "Center" to indicate the last. But it is just not consistent.

What if we could change it to:

Code: Select all

Trade         Facilities -> Center -> Complex -> Nexus
Entertainment Facilities -> Center -> Complex -> Nexus
Farming       Facilities -> Center -> Complex -> Nexus
Industrial    Facilities -> Center -> Complex -> Nexus
Research      Facilities -> Center -> Complex -> Nexus
Now, when you see something like a "Nexus" completed in the notification panel, you can automatically ignore it, because you know there is no more upgrades.

2. My second suggestion is to add more details to the right-click / shift data overlays. Currently, there are a bunch of "anomalies" / conditions on a planet (Rich, Poor, Ancient Civ, Ship, etc.). We sort of guess what each of them do, but there is no concrete numbers on them, which makes the modifiers less useful, especially now. In the future, when things are more balanced, I figure you would have to carefully pick what to build. That data would be invaluable then.

For example, right-click on research would show: xxx base projects + yyy "ancient civ" projects.

bbendorf
Voyager
Voyager
Posts: 2

Re: Suggestion: planetary governors

Post by bbendorf »

I guess that the scene with the fleet flying over the planet with the white sun in the background means that I won!?....was kinda' fun playing....would second the comment of one player in the Leo Forum stating that a planetary governor would simplify the process though... :idea: