What am I missing?
Also, it seems missile batteries might be a little TOO tough. Every planet I've managed to take out so far (via autoplay) has only had the missile battery destroyed when I completely sterilized the planet.

I agree, I cant seem to not glass a planet if it has a missile base on it. Would really like an option like (take out defenses) in the strategic view so I don't bomb the planet into nothing. I have yet to take over a planet with a missile base by anything other then glassing the planet.Daggath wrote:I would also like to see an option to have your ships only disable a planet to allow for invasion.
A few times now I have ended up glassing a planet while attempting to disable its defenses for an invasion.
Like True_poster says, I have tried this and far too many times the population on a planet is wiped out long before the planetary defenses are destroyed.Zaimat wrote:If you give the Bombard order on the galaxy map it will bomb until the colony is completely destroyed. I think we will change this to 'Destroy' to make it clear.
But if you just give the orbit order or manually move near it, automode will just disable their defenses. But I'll test this, may be due to some changes it's not working as intended.
As for regular mount weapons, they will no longer miss every time as of today's update. Light weapons cannot be fired on planets, everything else should work, though bombs deal full damage and are best vs planetary attacks.